Futuristic sound effects

A future that works rather than one that fights: a hovercar passing, a hologram booting, a maglev arriving, a transit chime, and a door with no hinges.

  • Ask for smooth and electric, because a future that works has no combustion in it anywhere
  • Audio built for your world rather than a stock sci-fi pack heard in other productions
  • Download clean audio and drop it straight into your edit
Futuristic sound effects

Future-world audio for film, games, and animation

Hovercar passing

A smooth electric hum with a clean doppler drop and no roar. The absence of combustion is what makes it future.

Hologram booting

A soft rising shimmer settling into a faint flicker. The flicker after it is what makes the image feel unstable.

Maglev arriving

An electric whine slowing to a stop with no rattle at all. Rattle is what a train has and this does not.

Transit chime

Three synthetic tones in a calm descending phrase. Calm is deliberate: a future that works does not sound urgent.

Door with no hinges

A panel sliding on air with a soft pressurised seal. No mechanism audible, which is the whole effect.

City bed

A soft layered hum with faint passes at irregular intervals. A whole skyline with nothing in shot.

Generate future-world audio from a prompt

Bir başlangıç noktası seçin, dilediğiniz gibi düzenleyin ve Morphic'te oluşturun.

Oluştur

Ways to use a futuristic sound effect

Punctuate an arrival

A maglev slowing to a stop on the cut places a character somewhere the production never had to build.

Prompt'u düzenleyin
Punctuate an arrival

Fill an exterior without music

A soft layered city hum with occasional passes carries a wide shot, and it builds a skyline out of nothing.

Prompt'u düzenleyin
Fill an exterior without music

Tell the audience this future works

Calm descending chimes and doors with no mechanism read as functional. The same world with rattles and alarms reads as failing.

Prompt'u düzenleyin
Tell the audience this future works

Show technology you never render

A hologram booting over an actor reacting puts an interface in the room long before anyone has to animate it.

Prompt'u düzenleyin
Show technology you never render

Basit fiyatlandırma

Bugün ücretsiz başlayın, istediğiniz zaman yükseltme veya iptal etme seçeneğiyle.

Basic

$19/ ay
şu şekilde faturalandırılır $0 yıl başına

2400 aylık kredi

1 yalnızca kullanıcı

Tüm modeller

Workflows

Standard

$24/ ay
şu şekilde faturalandırılır $0 yıl başına

3625 aylık kredi

1 yalnızca kullanıcı

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Workflows

Pro

$45/ ay
şu şekilde faturalandırılır $0 yıl başına

6350 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 4 ek ücret karşılığında daha fazlası

Tüm modeller

Workflows

Max

$170/ ay
şu şekilde faturalandırılır $0 yıl başına

24650 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 9 ek ücret karşılığında daha fazlası

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Workflows

Enterprise

Daha yüksek limitler için

Özel

fiyatlandırma ve faturalandırma koşulları

Yüksek hacimli krediler
Özel koltuk limitleri
Tüm modeller
Workflows
Pricing Gradient

Free

Denemek için

$0

kalıcı olarak ücretsiz

En fazla 20 kredi
Yalnızca 1 kullanıcı
Sınırlı modeller
Workflows

SSS

What makes a sound read as futuristic?
What is missing. No combustion, no rattle, no audible mechanism. A vehicle that passes as a smooth electric hum with a doppler drop and no roar is instantly not from now.
How is this different from the sci-fi page?
That page is lasers and aliens, which is conflict. This is a future that works: transit, doors, holograms, a city. Most science fiction needs both, in different scenes.
How is it different from the interface page?
Scale. Interface sounds are a button being pressed. These are objects and places in a world, a train arriving, a door opening, a skyline humming.
Should a future sound urgent?
Only if it is failing. Calm descending chimes and silent doors read as a society that has solved its problems, and adding alarms is how you show one that has not.
What builds a city fastest?
The bed. A soft layered hum with faint passes at irregular intervals gives you a skyline under any shot, and it costs one clip rather than a set.
Can I use these in a game or a film?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including games, film, and broadcast.