Ocean sound effects

Surf on sand, swell against rock, and open water heard from far out. Describe the sea your scene needs and Morphic builds a bed that holds.

  • Set the swell, the shoreline, and how far out you are
  • A sea written for this coast, not the same surf everyone uses
  • Clean audio long enough to hold a whole scene
A wave curling and breaking in low sun, spray blown back off the crest

Ocean sounds for film, games, and animation

Gentle surf

0:22

Small waves arriving and drawing back at a slow, regular rate. The rhythm is what makes it read as sea rather than as noise, so it sits under dialogue untouched.

Heavy surf

0:22

Big breaks with a long hiss behind each one. Loud enough to make a shoreline feel exposed, which is what separates weather at sea from a pleasant beach.

Waves on rock

0:22

Deep booming impacts with water sluicing back off stone. The surface changes everything here: rock gives you percussion where sand only gives you wash.

Open water

0:22

Slow swell with nothing breaking. No shoreline in the sound at all, which is the only way to place a scene genuinely out at sea rather than near a coast.

Distant surf

0:10

The shoreline heard from well back, soft and rounded with the high frequencies gone. It tells the audience the sea is nearby without putting them on the sand.

Underwater

0:08

Muffled pressure and moving water with no air in it. Everything above the surface is gone, which is what makes the switch to it read instantly as submersion.

Generate an ocean sound from a prompt

Bir başlangıç noktası seçin, dilediğiniz gibi düzenleyin ve Morphic'te oluşturun.

Oluştur

Ways to use ocean sound effects

Punctuate a cut to the coast

Bringing a heavy break up hard on the cut sells the change of place before the picture does. One wave landing on the edit point does the whole job.

Prompt'u düzenleyin
Punctuate a cut to the coast

Let gentle surf give a still scene its rhythm

Gentle surf gives a still scene a rhythm to rest on and never fights a line of dialogue. It works in a game level or an animated short as much as on film.

Prompt'u düzenleyin
Let gentle surf give a still scene its rhythm

Tell the audience how far from shore they are

Breaking waves put a scene on a beach and slow swell with nothing breaking puts it miles out. That one detail does more than any establishing shot.

Prompt'u düzenleyin
Tell the audience how far from shore they are

Put the sea outside a scene shot indoors

Soft distant surf under an interior tells the audience the coast is right there, in a shot with no window on it. It is the cheapest exterior you can build.

Prompt'u düzenleyin
Put the sea outside a scene shot indoors

Basit fiyatlandırma

Bugün ücretsiz başlayın, istediğiniz zaman yükseltme veya iptal etme seçeneğiyle.

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$9/ ay
şu şekilde faturalandırılır $0 yıl başına

900 aylık kredi

1 yalnızca kullanıcı

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$24/ ay
şu şekilde faturalandırılır $0 yıl başına

3200 aylık kredi

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Pro

$45/ ay
şu şekilde faturalandırılır $0 yıl başına

6200 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 4 ek ücret karşılığında daha fazlası

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$170/ ay
şu şekilde faturalandırılır $0 yıl başına

24000 paylaşılan aylık kredi

1 kullanıcı

+ en fazla 9 ek ücret karşılığında daha fazlası

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Enterprise

Daha yüksek limitler için

Özel

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Yüksek hacimli krediler
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Free

Denemek için

$0

kalıcı olarak ücretsiz

En fazla 20 kredi
Yalnızca 1 kullanıcı
Sınırlı modeller
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SSS

What kinds of ocean sounds can I generate?
Anything from a gentle wash on sand to heavy surf on rock, plus open water with nothing breaking and muffled underwater beds. Because the sound comes from your description rather than a fixed catalogue, you can ask for a specific combination of swell, surface, and distance.
How do I make an ocean sound realistic?
Name what the water is hitting and how far away you are standing. Sea on its own is a generic wash, and what makes it read as real is the surface: sand gives you a hiss, rock gives you booming impacts, and open water gives you neither. Distance decides how much high detail survives.
How do I get a long enough bed for a whole scene?
Ask for a longer clip in the prompt and say it should be unbroken with no gaps. Sustained textures come back as isolated bursts when the prompt does not insist on continuity, so the words continuous and unbroken are doing real work rather than padding.
Why does my ocean sound come out as static?
Because the prompt described the place rather than the movement. A model given the word ocean reaches for an even hiss. Describe the mechanism instead: waves arriving, breaking, and drawing back at a regular rhythm. Rhythm is what separates sea from noise.
Can I use ocean sounds under dialogue?
Yes, and gentle surf is one of the easiest beds to work with because its energy is spread evenly rather than concentrated in sharp events. Keep the waves small and avoid heavy breaks, which are the part that pulls attention off a line.
Can I use these ocean sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each bed is generated rather than pulled from a shared catalogue, you also avoid the same waves turning up under someone else's coastline.