Action music

Create now

Pounding percussion, driving strings and big brass hits that push a chase or a fight forward. Describe the action cue your scene needs and Morphic generates the full instrumental track, ready to download.

action music tracks to play and generate

Epic orchestral

Full orchestra at full tilt with pounding drums and soaring brass, heroic and huge for a climactic set piece.

Hybrid chase

Orchestra fused with pulsing synths and a relentless beat, modern and urgent for a car chase or a pursuit.

Distorted guitars and hard-hitting drums, gritty and aggressive for a brawl, a boss fight or a stunt reel.

Rising tension

A slow, menacing build of ostinato strings and swelling drums, for the moments before everything breaks loose.

Design your action music track

Mix and match the traits below. Your prompt builds as you go.

Mood
Tempo
Energy

A medium-tempo, uplifting, driving action music track

Generate

Score a chase or a fight scene

Drop a driving hybrid cue under a chase and the adrenaline lands instantly. Describe the pace and the percussion, and Morphic builds a full instrumental cut to length.

Score a chase or a fight scene

Set the mood for a game or a trailer

From an epic orchestral climax for a game boss to a gritty rock bed for a stunt reel, an action track gives a scene its intensity in a few bars.

Set the mood for a game or a trailer

Direct the intensity in plain English

Name the mood, the tempo and the lead section, and re-voice the same cue as a soaring orchestral charge or a distorted rock brawl by editing the prompt.

Direct the intensity in plain English

Build a whole action soundtrack

Generate a matching set of action cues, tension, chase, combat, climax, and keep them consistent across a build, a set piece and the resolution, all from one workspace.

Build a whole action soundtrack

قد يعجبك أيضا

أسعار بسيطة

ابدأ مجاناً اليوم، مع إمكانية الترقية أو الإلغاء في أي وقت.

Basic

$19/ شهر
تُفوتر باعتبارها $228 سنوياً

2400 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Standard

$24/ شهر
تُفوتر باعتبارها $288 سنوياً

3625 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Pro

$45/ شهر
تُفوتر باعتبارها $540 سنوياً

6350 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 4 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Max

$170/ شهر
تُفوتر باعتبارها $2040 سنوياً

24650 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 9 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Enterprise

لحدود أعلى

مخصص

شروط الأسعار والفوترة

أرصدة كبيرة الحجم
حدود مقاعد مخصصة
جميع النماذج
Workflows
Pricing Gradient

Free

للتجربة والاستكشاف

$0

مجاني إلى الأبد

حتى 20 رصيد
مستخدم واحد فقط
نماذج محدودة
Workflows

الأسئلة الشائعة

What is action music?
High-energy cinematic music written to drive chases, fights and set pieces: pounding percussion, driving strings, big brass and often hybrid synths. On this page every track is an original instrumental generated in that style, not a copy of any specific score.
How do I make action music with AI?
Describe the intensity, tempo and lead section you want, then generate. A prompt like "epic orchestral action, pounding taiko, driving strings, soaring brass, 150 BPM, instrumental" gives Morphic enough to build a full track, and you can adjust the wording until it fits your scene.
Can I use the music commercially?
Yes, music generated on paid plans can be used commercially. See our terms for full licensing details. Because each track is generated for you, you also avoid it turning up in someone else’s video or game.
What is the difference between action and tension music?
Action music is fast and driving, built for a scene already in motion. Tension music is slower and building, designed to create unease before the payoff. Both live here as instrumentals, so you can score the build and the release with matching cues.
Can I set the tempo and mood?
Yes. Name a BPM and a mood in the prompt and the generator targets it. "Ominous, building, 100 BPM" and "relentless, heroic, 160 BPM" produce very different action cues.
What format can I download?
Generated tracks download as MP3 or WAV, ready to drop onto a timeline or into a game engine.