Pumpkin sound effects

Carving Foley: the first cut through thick rind, the wet scoop, the lid lifting free, a hollow knock, and one dropped from a height.

  • Ask for thick and wet, because the rind is what makes this sound like nothing else in a kitchen
  • Foley cut for your shot rather than a stock carving clip used elsewhere
  • Download clean audio and drop it straight into your edit
Pumpkin sound effects

Carving Foley for film, games, and video

First cut

A serrated blade grinding through thick wet rind. Slow and dense, which is what makes it read as resistance.

Wet scoop

Stringy pulp dragged out of a hollow cavity. The sound everyone remembers, and the reason children love this.

Lid lifting

A cut circle pulled free with a soft tearing release. The moment the object becomes hollow.

Hollow knock

Two raps with a short hollow ring. Two seconds that tell the audience the inside is already empty.

Seeds in a bowl

Wet seeds dropped in handfuls. Small and specific, and it places a kitchen table around the scene.

Dropped and burst

A heavy wet mass hitting a hard surface and splitting open. The comic ending to any carving scene.

Generate carving Foley from a prompt

اختر نقطة بداية، وعدّل ما تشاء، ثم أنشئه في Morphic.

أنشئ

Ways to use a pumpkin sound effect

Punctuate the first cut

A dense grinding cut on the frame the blade goes in does more for the scene than any wide shot of the table.

تعديل الأمر النصي
Punctuate the first cut

Fill a carving scene without music

Scooping and seeds dropping keep a quiet kitchen sequence moving, so a domestic scene holds without a track.

تعديل الأمر النصي
Fill a carving scene without music

Show an accident off camera

A heavy wet split on a hard surface tells the audience what happened without the shot ever leaving the faces.

تعديل الأمر النصي
Show an accident off camera

أسعار بسيطة

ابدأ مجاناً اليوم، مع إمكانية الترقية أو الإلغاء في أي وقت.

Basic

$19/ شهر
تُفوتر باعتبارها $0 سنوياً

2400 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Standard

$24/ شهر
تُفوتر باعتبارها $0 سنوياً

3625 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Pro

$45/ شهر
تُفوتر باعتبارها $0 سنوياً

6350 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 4 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Max

$170/ شهر
تُفوتر باعتبارها $0 سنوياً

24650 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 9 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Enterprise

لحدود أعلى

مخصص

شروط الأسعار والفوترة

أرصدة كبيرة الحجم
حدود مقاعد مخصصة
جميع النماذج
Workflows
Pricing Gradient

Free

للتجربة والاستكشاف

$0

مجاني إلى الأبد

حتى 20 رصيد
مستخدم واحد فقط
نماذج محدودة
Workflows

الأسئلة الشائعة

How is this different from the Halloween page?
That page is atmosphere, and so is spooky-sound-effects. This is an object being worked on, so every card is Foley: a cut, a scoop, a lid, a knock. None of them would fit on either neighbour.
Why does my cut sound like chopping a carrot?
The rind is missing. Ask for a serrated blade sawing slowly through thick wet rind with a dense grinding quality, since it is the resistance and the thickness that identify the object.
What is the most recognisable sound here?
The scoop. Wet stringy pulp dragged out of a hollow cavity is unlike anything else in a kitchen, and two seconds of it places a whole scene.
How do I show that it is already hollow?
Knock on it. Two dull raps with a short hollow ring tell the audience the inside is empty, which saves a shot looking into it.
Why does my Foley come back almost silent?
Wet dense material is a low-energy class that one model collapses toward silence whatever the prompt says. Every card here is generated on Seed Audio for that reason.
Can I use these in a commercial project?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including advertising, film, and games.