Comic panel prompt library

Comic panel prompt library on Morphic

Tested comic panel prompts you can copy and run on Morphic. Each one explains what the parts do, so you can adapt rather than guess.

Inked comic panel of a mechanic under a caged work lamp with a caption box reading NIGHT SHIFT, generated with Seedream 4.5

Mechanic under a caged lamp

Inked comic book panel, black ink linework with mechanical halftone shading. A mechanic in her fifties in stained overalls straightening up from an open engine bay, lit hard from above by a single caged work bulb so the light pools on her shoulders and the engine. A rectangular white caption box sits in the top left corner reading NIGHT SHIFT in hand-lettered capitals. Limited flat colour of oxide red and cold grey over the ink. A ruled black panel border with a white gutter margin around the edge. Not a photograph, no soft airbrushed shading, 4:5.

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Manga-style comic panel with screentone shading and speed lines behind a running girl, generated with Seedream 4.5

Girl running late for school

Black and white manga panel, ink linework with adhesive screentone shading rendered as visible regular dot patterns rather than grey wash. A schoolgirl sprints from left to right with her bag swinging behind her, mouth open, hair blown back. Dense speed lines radiate from a point behind her towards the panel edges to carry the motion. Screentone is used on her skirt, her hair shadow and the ground. No colour anywhere, pure black ink on white. A small sound effect in angular hand-drawn katakana-style lettering sits near her feet. Ruled panel border, 3:4.

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Comic page with a large top panel and two smaller panels beneath it, generated with Seedream 4.5

Wide establisher over two beats

A comic page with three panels: one wide establishing panel across the full width of the top half, and two equal square panels side by side beneath it, separated by even white gutters. The top panel is a fishing harbour at dawn with boats at low tide and a caption box in its upper left reading FIRST BOAT OUT. The lower left panel is a close view of hands untying a wet rope; the lower right panel is a skipper looking back at the quay. Consistent ink style and flat colour throughout, palette of harbour grey, rope tan and cold blue. Ruled borders, 3:4.

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Comic panel drawn as loose pencil roughs before inking, generated with Seedream 4.5

Pencil rough before inking

A comic panel at pencil rough stage, drawn in soft graphite on off-white paper with none of it inked. A figure vaulting a low wall, with visible construction lines through the body, a lightly ruled perspective grid still showing behind the wall, several overdrawn attempts at the leading arm and a smudge where a hand rested. Loose confident graphite of varying pressure, some areas barely indicated, others worked up. A ruled panel border drawn freehand in pencil, slightly wobbly. No ink, no colour, no cleanup. Real paper tooth and eraser marks, 4:5.

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Comic panel in a retro printed style with visible dot screen and off-register colour, generated with Seedream 4.5

Space pilot in retro print

Comic panel printed in a mid-century four-colour process on cheap newsprint, with a visible coarse benday dot screen in every flat area and the colour plates printed very slightly out of register so thin fringes of cyan and magenta show along the ink lines. A pilot in a bubble helmet looks up at something out of frame, drawn with confident simple ink linework and minimal detail. Palette limited to the four process inks with heavy use of red and cyan. Paper is yellowed with age and shows fibre texture. Small caption box reading LATER, ON RHEA. Ruled border, 1:1.

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Comic panel with a character breaking the panel border and overlapping the gutter, generated with Seedream 4.5

Leap out through the border

Comic panel where the artwork deliberately breaks its own frame. A parkour runner leaps towards the viewer inside a ruled rectangular panel, and one outstretched arm and hand cross over the black border line and into the white gutter beyond it, while the rest of the figure stays contained. The border is drawn as a clean ruled rectangle and the overlap is obvious. Bold ink linework, heavy black in the clothing, hatched shadow on the wall behind. Palette of concrete grey, one bright orange top and black. Wide white margin around the panel, 3:4.

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Full-page comic splash of a figure standing on a rooftop above a city at dusk, generated with Seedream 4.5

Rooftop splash at dusk

Full-page comic splash, one single panel filling the entire page with no other panels on it. A courier in a long patched coat stands at the parapet of a rooftop with her back half turned, looking out over a dense low-rise city at dusk. Bold confident ink linework with heavy black spotting in the coat and the rooftop shadows, hatching in the middle distance and clean open linework in the far skyline. Limited palette of dusk violet, warm window ochre and black. A thin ruled border with a generous white margin. Hand-drawn, no photographic rendering, 3:4.

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Newspaper strip of three panels with a small joke and hand lettering, generated with Seedream 4.5

Three-panel strip about a bus

A newspaper comic strip, three equal panels in a horizontal row separated by thin white gutters, drawn in loose confident ink with flat two-colour printing. Panel one: a man waits alone at a bus stop in the rain, small balloon reading ANY MINUTE. Panel two: the same man, same position, rain heavier, no dialogue at all. Panel three: the bus passes without stopping, and he says nothing; there is no balloon in this panel. Consistent character design across all three, same camera position throughout. Palette of newsprint cream, dull blue and black. Slight print misregistration, 4:3.

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Comic panel of a close reaction shot with a large hand-drawn sound effect across it, generated with Seedream 4.5

Reaction shot with a door slam

Comic book reaction panel, tight close-up. A man's face fills most of the frame, eyes wide, caught in the instant of hearing something behind him, drawn in bold ink with heavy black shadow down one side and fine hatching on the jaw. Across the upper right corner, set at a diagonal and drawn at large size in rough hand-lettered capitals with a bold outline, is the sound effect SLAM. Flat colour behind him in a single desaturated ochre. Ruled panel border. Ink art only, no photographic texture, no digital painting, 4:5.

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Comic panel drawn in flat colour with no black outlines at all, generated with Seedream 4.5

Market stall without outlines

Comic panel drawn entirely in flat shapes of colour with no black outlines anywhere, where every form is defined by the edge between two colours rather than by a drawn line. A vegetable stall with a trader weighing produce, built from simple bold shapes in a restricted palette of six flat colours: brick red, olive, cream, deep teal, mustard and a soft near-black used as a colour rather than as ink. No hatching, no gradient, no texture. Small white caption box in the lower right reading MARKET DAY. Thin panel border in one of the palette colours, 1:1.

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Comic panel with a thought balloon shown as a cloud with bubbles, generated with Seedream 4.5

Waiting room, thinking

Comic panel, ink and flat colour. A man sits alone on a plastic chair in a hospital waiting room, hands together, staring at nothing. Above and to the right, a thought balloon drawn as a soft cloud shape with a scalloped edge, connected to his head by a trail of three progressively smaller round bubbles, containing the words SHE WILL BE FINE in hand-lettered capitals. Clean ink linework, flat colour, hatched shadow beneath the chairs. Palette of institutional green, dull grey and black. A clock on the wall with no readable numerals. Ruled panel border, 4:3.

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European-style clear line comic panel of a town square with even detail throughout, generated with Seedream 4.5

Town square in clear line

Comic panel drawn in the clear line tradition: every stroke the same uniform weight, no hatching, no cross-hatching and no black spotting anywhere. A continental town square at midday with a fountain, a cafe awning, a parked bicycle and a dozen small figures going about their business, every element drawn with the same crisp even line and filled with flat unmodulated colour. Detail is distributed evenly across the whole panel rather than concentrated on a subject. Bright clean palette of terracotta, sky blue, cream and grass green. Thin uniform panel border, 3:4.

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Comic panel showing a character model sheet with three views of the same person, generated with Seedream 4.5

Model sheet for a harbour cat

A comic artist's character model sheet on off-white paper, showing the same ship's cat drawn three times in a row at identical size: front view, side view and rear view, all standing on a single ruled horizontal baseline with two further faint horizontal guide lines running across all three at ear and shoulder height. Clean ink linework over faint blue pencil that has not been erased. Small handwritten notes in the margin reading TORN EAR and SHORT TAIL. No background, no colour except the blue pencil. Real paper texture, a pinhole at one corner, 1:1.

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Wide letterboxed comic panel of a car on an empty desert road with a small speech balloon, generated with Seedream 4.5

Car on an empty desert road

Wide letterboxed comic panel, ink and flat colour. A battered estate car travelling away from the camera down a dead straight desert road under a huge empty sky, drawn small in the frame with long perspective lines running to a low vanishing point. Ink linework with dry-brush texture on the road surface and clean flat colour behind. A small oval speech balloon sits in the upper right with its tail pointing down to the driver's window, containing the words STILL NOTHING in hand-lettered capitals. Palette of bleached sand, pale sky and black ink. Ruled panel border, 16:9.

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Four-panel comic grid showing a short silent sequence of a kettle boiling, generated with Seedream 4.5

Kettle boiling in four beats

A comic page laid out as a strict two by two grid of four equal square panels with even white gutters between them, drawn in clean ink with flat muted colour. The four panels show one small silent sequence with no dialogue at all: a kettle on a hob, the same kettle beginning to steam, steam filling the frame, and finally an empty hob with the kettle gone. Same camera position and same kitchen corner in every panel, changing only what the kettle is doing. Palette of dull green tile, warm brass and black ink. Ruled borders, generous page margin, 1:1.

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Tall vertical comic panel of a lighthouse stair with a figure climbing, generated with Seedream 4.5

Climb up a lighthouse stair

Very tall vertical comic panel, ink and limited colour. The inside of a lighthouse tower seen from the bottom of the stair, a cast iron spiral winding up and away into darkness above, with a small figure climbing about two thirds of the way up, drawn tiny to emphasise the height. Ink linework with dense cross-hatching in the shadows under each tread and open white on the lit wall. A single lamp at the top gives one small bright point. No dialogue, no caption, silent. Palette of sea green, rust and black. Ruled black panel border, wide white margin, 9:16.

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Wide comic panel of two characters talking with balloons on either side, generated with Seedream 4.5

Two at a kitchen table

Wide comic panel, ink and flat colour. Two women sit opposite each other at a kitchen table seen side on, one leaning forward on her elbows and one sitting back with arms folded. An oval speech balloon in the upper left with its tail to the leaning woman reads YOU TOLD HIM; a second balloon in the upper right with its tail to the other reads OF COURSE I DID. Each balloon holds three short words only. Clean ink linework with hatched shadow beneath the table. Palette of dull yellow wall, worn wood and black. Ruled panel border, 16:9.

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Horror comic panel with heavy black spotting and a single small figure, generated with Seedream 4.5

Cellar door left open

Horror comic panel, ink only, with roughly three quarters of the panel area rendered as solid black. A cellar doorway stands slightly open at the far end of a corridor, with a thin wedge of pale light escaping from it and catching one edge of the door frame and a few floorboards. Everything else is dense unbroken black with occasional fine hatching where a shape is barely suggested. No character in frame, no dialogue, no caption. Pure black and white with a single spot of dull green in the light. Ruled panel border with a thick weight, 3:4.

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Wide comic panel showing an action moment frozen with impact lines and debris, generated with Seedream 4.5

Cart wheel breaking on a bend

Wide action comic panel, ink and flat colour. A market cart tips as its wheel splinters on a bend, frozen at the instant of failure, with sacks, apples and broken spokes all thrown forward and to the right along the direction of travel rather than scattered randomly. Short radiating impact lines burst from the wheel hub. The driver's arms are up. Bold ink with heavy black beneath the cart and dry brush on the road. A sound effect in rough hand lettering, CRACK, sits at the wheel. Palette of dust ochre, cart green and black. Ruled panel border, 16:9.

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Comic panel of a rainy street rendered with dense vertical hatching for weather, generated with Seedream 4.5

Rain drawn as vertical strokes

Comic panel in ink. A narrow street in heavy rain, with the rain itself drawn as long dense parallel strokes running from upper right to lower left across the entire panel, crossing figures, buildings and road alike at the same angle. A woman under an umbrella walks away from the camera, drawn simply and small. The strokes thin out slightly where they cross her umbrella so the shape stays readable. Puddles indicated with short horizontal marks. Palette of ink black, one grey wash and a single dull red door. No dialogue, no caption. Ruled panel border, 4:5.

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Perguntas frequentes

How do I use these comic panel prompts?
Copy a prompt, paste it into Morphic with Seedream 4.5 selected, and run it as written. Then change the character and the setting but keep the clauses that describe the inking, the panel border and the lettering, because those are what make the result read as a comic rather than as an illustration.
Why is this library built for Seedream 4.5?
A panel is two crafts at once, drawn art and lettering, and the lettering is the half that usually fails. Seedream 4.5 is the excellent text rendering and typography tier in Morphic, and on test it returned true ink linework, a ruled panel border and a clean hand-lettered caption box in one pass.
How much dialogue can I put in a balloon?
Three or four short words per balloon, and no more than two balloons in a panel. Give each one its position in the frame and say what it says in capitals. Longer speeches come back as convincing lettering shapes that are not actually words, which is fine as background texture and useless as dialogue.
How do I keep a character looking the same across several panels?
Describe them by fixed, drawable features rather than by impression. A specific hairstyle, one garment with a named detail, a scar, a pair of glasses of a stated shape. Repeat that exact sentence in every panel prompt. Vague descriptions like a young woman with dark hair will drift between panels.
Can I ask for a whole page rather than a single panel?
Yes, and several prompts here do. Say how many panels, how they are arranged and what happens in each, and keep the total to four or five. Asking for a dense nine-panel grid of distinct actions usually returns a page where the layout is right and the storytelling inside it is not.