Exhale

A long slow breath out, a sharp puff through the nose, a trembling release and a hard hiss through the teeth on a heavy lift. Describe the exhale your scene needs and Morphic generates it clean.

  • A long release, a nose puff, a trembling breath or a hard push, as you describe
  • Timed for your character letting go once the door finally clicks shut
  • Cut into the edit as clean audio, right on the breath you want
A plume of warm breath vapour drifting from a figure seen from behind in side light against a dark ground

Exhale sounds for games, animation, and video edits

Long slow exhale

A slow airy rush that tapers away, for calm, focus, meditation or a character settling after a long day.

Relief exhale

One heavy breath out that drops off at the end, for the moment danger passes, a test result lands or a door closes.

Nose exhale

A sharp dry puff through the nose, for a scoff, a held-back laugh, a dismissive glance or a cold morning outside.

Puffed-cheek blow

Air pushed out through pursed lips, for tiredness, a long to-do list, blowing a strand of hair away or cooling down.

Trembling exhale

A breath out that shakes in small waves, for fear held in, tears close to the surface or a character in hiding.

Effort exhale

A hard hiss of air through the teeth, for a heavy lift, a push-up, a swing in sport or any moment of real effort.

Generate an exhale sound from a prompt

Escolha um ponto de partida, edite o que quiser e gere no Morphic.

Gerar

Ways to use an exhale sound effect

Land the relief when the danger passes

One heavy breath out on the frame the threat moves on gives the moment its release, in a thriller, a stealth game or an animated short.

Editar prompt
Land the relief when the danger passes

Let a long breath carry a still shot

A slow breath out holds a close shot with no score, keeping a meditation video, a drama scene or a podcast intro calm and grounded.

Editar prompt
Let a long breath carry a still shot

Put the viewer in a gym on a heavy lift

A hard hiss of breath on each rep tells the audience where they are and how much the weight costs, in fitness video, sports games and audio stories.

Editar prompt
Put the viewer in a gym on a heavy lift

Show someone is hiding behind the door

A trembling breath off screen tells the audience someone is close and scared, so a horror short, a hide-and-seek game or a radio play never shows them.

Editar prompt
Show someone is hiding behind the door

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Perguntas frequentes

What is an exhale sound effect?
An exhale sound effect is a breath going out and nothing else: a long release, a short puff through the nose, a trembling breath or a hard push of air on an effort. Without the in-breath it reads as an ending, which is why it works for relief, calm and recovery.
Where can I get exhale sounds for a video?
Generate it with a short prompt. Describing the breath you want takes less time than digging through a stock library, and you get the exact release your scene needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom exhale sound effect?
Say whether the air leaves through the mouth or the nose, how fast and how hard, then generate it. A prompt like "a sharp short breath out through the nose, a single dry puff of air" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between an exhale, an inhale and a sigh?
An exhale is the breath going out, and an inhale is the breath coming in, often before an action or a line. A sigh is a slow exhale with a sound in the throat, so pick a plain exhale when you want release without the voice behind it.
Can I use these exhale sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my exhale sound not sit right in the edit?
The breath is probably louder than the picture suggests. An exhale should sit at the level of the shot, close and clear only when the camera is near the character, and pulled down and duller when they are across the room.