Glass

A heavy glass knocked down on a table, a tumbler sliding the length of a bar and a pane bursting into falling shards. Describe the glass sound your scene needs and Morphic generates it clean.

  • A glass set down, a slide across the bar or a pane shattering, made as written
  • Glass made for your scene, the saloon bar where a drink slides to the far end
  • Clean glassy knocks, taps and crashes for a bar, a kitchen or a break-in
A glass tumbler shattering under warm overhead light against a black ground, glittering shards bursting outward

Glass sounds for games, animation, and video edits

Glass set down

A drinking glass placed on a wooden table with a solid knock, for a bar scene, a pause in a talk or a final sip.

Glass sliding

A glass pushed across a table in a smooth gritty glide, for a bartender sending a drink or a slow standoff.

Fingernail tap

A fingernail tapping the side of a glass in bright pings, for a waiting beat, an impatient guest or a tiny alarm.

Glass door slide

A heavy glass door sliding open on its track with a rumble and thunk, for an office, a patio or a shop entrance.

Pane shatter

A window pane smashed into falling shards, for a break-in, an explosion aftermath or a ball through the window.

Stacking glasses

Tumblers nested and stacked with clinks and scrapes, for washing up, a bar closing or setting out a party table.

Generate a glass sound from a prompt

Escolha um ponto de partida, edite o que quiser e gere no Morphic.

Gerar

Ways to use a glass sound effect

Punctuate a line with a glass set down

One glass knocked onto a table on the last word gives a scene its full stop, in drama, a game dialogue or an animated short.

Editar prompt
Punctuate a line with a glass set down

Fill a waiting room silence with no music

A fingernail tapping a glass carries an impatient pause where nobody speaks, keeping a short film, a sitcom clip or a podcast sketch alive.

Editar prompt
Fill a waiting room silence with no music

Put the viewer in an old saloon bar

A glass sliding down the bar tells the audience where they are before the room is shown, in westerns, games and audio drama.

Editar prompt
Put the viewer in an old saloon bar

Hint at a break-in somewhere in the house

A pane shattering from off screen says someone has got in without showing them, useful in thrillers, horror games and radio plays.

Editar prompt
Hint at a break-in somewhere in the house

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Perguntas frequentes

What is a glass sound effect?
Glass sounds are the knocks, taps, slides and crashes of glass objects: a glass set on a table, slid along a bar, tapped with a fingernail, a sliding glass door and a pane shattering. Thick glass knocks low and short, and thin glass pings bright and long.
Where can I get glass sounds for a video?
A prompt gets you the exact knock, slide or crash faster than a stock library search, matched to the glass in your shot. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom glass sound effect?
Name the glass object, how thick it is and what it touches, then generate it. A prompt like "a heavy drinking glass slid across a smooth wooden bar top, a long gritty glassy scrape" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a glass clink, a glass knock and a glass shatter?
A clink is two glasses touching with a bright ring. A knock is a glass meeting a table or bar, short and solid, and a shatter is glass breaking into falling pieces that tinkle as they land.
Can I use these glass sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my glass sound not sit right in the edit?
Thin and thick glass ring very differently, and the wrong one stands out at once. Match a heavy tumbler with a short knock and a wine glass with a longer ring, then cut the tail before the next line starts.