Interface sound effects

The software layer: a tap, a panel sliding open, a success and an error that belong to the same family, a soft toggle, and a loading pulse.

  • Ask for one family and keep it, because a consistent set is what makes an interface feel designed
  • A set that belongs to your product rather than the default pack shipped with everything else
  • Download clean audio and drop it straight into your project
Interface sound effects

UI sounds for apps, games, and product video

Tap

A rounded blip with an instant attack and almost no tail. Heard more than anything else you ship, so it has to be forgettable.

Panel opening

A gentle sweep rising and settling, with no sharp edges. Movement rather than an event, which is what a panel is.

Success

Two tones rising to a settled finish. Deliberately small, because a triumphant cue on a routine action gets tiring fast.

Error

The same two tones falling instead, dull rather than harsh. A mirror of the success cue, which is what makes the set read as one family.

Toggle

A soft click with a tiny pitch step. Small enough to fire on every switch without anyone noticing it.

Loading pulse

A slow soft pulse repeating evenly. Runs under a wait so a slow operation does not read as a frozen one.

Generate a UI sound from a prompt

Escolha um ponto de partida, edite o que quiser e gere no Morphic.

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Ways to use an interface sound effect

Punctuate an action

A tap on the frame a control is pressed makes an interface feel responsive, in a product video as much as in the app itself.

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Punctuate an action

Fill a wait without music

A slow even pulse under a loading state tells a user the system is working, which is most of what a spinner fails to do.

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Fill a wait without music

Tell the user whether that worked

Two tones rising means yes and the same two falling means no. Mirroring them is what makes the pair instantly legible.

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Tell the user whether that worked

Imply an interface you never built

Taps and sweeps over a screen that does not exist yet lets a concept video demo software before anyone writes it.

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Imply an interface you never built

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Perguntas frequentes

What makes a UI sound set feel designed?
Shared character. Generate every sound with the same description of timbre and tail and change only the direction, so rising means success and falling means error. Six unrelated sounds never cohere no matter how good each one is.
How loud and long should a UI sound be?
Short and forgettable. A tap is heard thousands of times, so anything with a tail, a melody, or real personality becomes irritating by the end of the first session.
How is this different from the computer sounds page?
That page is hardware: fans, drives, keys, things with moving parts. This is the software layer, sounds an interface makes that no physical object produces.
Should an error sound be harsh?
No. A dull falling pair communicates failure without punishing the user, and a harsh buzzer on a mistyped field makes an app feel hostile rather than helpful.
Do I need a loading sound?
Only for waits over a second or two. A slow even pulse tells a user the system is working, but firing one on a fast operation just adds noise to something that already felt instant.
Can I ship these in a commercial app?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including shipped apps and games, with no attribution required.