Yeet sound effect

The shout, the throw, and whatever it hits. Generate the one-syllable call at your own pitch, then the whoosh and the landing that finish the joke.

  • Generate the shout, the throw, and the landing separately so each one hits its own frame
  • A take cut for your edit rather than the one clip the whole internet already recognises
  • Download clean audio and drop it straight into your edit
Yeet sound effect

Throw sounds for videos, games, and animation

Sharp shout

One bright vowel with an instant attack and a hard stop. The cut-off matters more than the volume, because the sound has to end before the throw begins.

Committed shout

Longer and more strained, as if the throw took everything. Use it when the object is heavy or the character clearly should not be doing this.

Group shout

Several voices on the same vowel, each a fraction apart. The stagger is what stops it sounding like one take copied three times.

Throw whoosh

A rush of air rising and dropping away. Cut it so it starts the frame after the shout ends and the throw reads as one continuous action.

Distant landing

A thin muffled clatter somewhere far off. The punchline, and the reason to leave a gap after the whoosh rather than cutting straight to it.

Hard impact

A close solid thud with no scatter after it. The version where the throw hits something immediately, which is a different joke to the long silence.

Generate a throw sound from a prompt

Escolha um ponto de partida, edite o que quiser e gere no Morphic.

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Ways to use the yeet sound effect

Punctuate a throw

Shout on the wind-up, whoosh on the release. Splitting them across two frames is what makes the action read as deliberate rather than dubbed.

Editar prompt
Punctuate a throw

Fill the gap before the payoff

Leave a beat of nothing between the whoosh and the landing. The silence is the joke, and a music cue over it would kill the timing.

Editar prompt
Fill the gap before the payoff

Tell the audience how far it went

A close solid thud means it barely left. A thin muffled clatter with a gap before it means it is gone. The distance is entirely in the sound.

Editar prompt
Tell the audience how far it went

Show a throw you never filmed

Shout, whoosh, landing, over a static shot of somebody watching. The audience builds the whole action out of three sounds and a reaction.

Editar prompt
Show a throw you never filmed

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Perguntas frequentes

What makes the shout land properly?
The hard cut-off. A shout that fades sounds like a person trailing off; a shout that stops dead sounds like someone who has already let go of the object. Ask for an instant attack and a hard cut-off explicitly.
How do I time the three sounds?
Shout on the wind-up, whoosh on the release, and leave a real gap before the landing. That gap is the joke, so resist the urge to close it.
How do I get a group shouting rather than one voice?
Ask for several voices each starting a fraction apart. Prompting a crowd as one thing returns a single thick voice, and it is the stagger between entries that makes it read as separate people.
Should the landing be close or distant?
Distant is usually funnier, because the gap before it tells the audience the object travelled. A close thud is the other joke, where the throw failed immediately.
Why does my shout sound like it is in a hall?
Something in the prompt implied a space. Keep it to "dry and close" and add any reverb in your editor, where you can match it to the room in the picture.
Can I use this in a monetised video or a game?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, and because the take is generated rather than lifted from a circulating clip there is no third-party claim on it.