Morphic for Thumbnail Design
Providing tools to design click-worthy thumbnails while cutting iteration time by more than half.

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Morphic for Thumbnail Design
Morphic for Thumbnail Design
Built for fastIterative thumbnail creation
Start with concepts BlurredBuild brand consistency BlurredIterate without restarting BlurredShip across platforms Blurred
  • Start with concepts

    Turn video ideas into thumbnail directions before committing.

  • Build brand consistency

    Build patterns that viewers recognize while keeping each thumbnail unique.

  • Iterate without restarting

    Adjust expressions, backgrounds, and text without rebuilding the composition.

  • Ship across platforms

    Create once and adapt the same visuals wherever you publish.

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Start with concepts ImageBuild brand consistency ImageIterate without restarting ImageShip across platforms Image
Made for depthAdvanced thumbnail control

Guided ideation

Describe your video and explore thumbnail concepts shaped by what makes viewers click.

Guided ideation
Create a YT thumbnail for a mobile review

Extract and isolate

Remove backgrounds and pull subjects from any image without manual masking.

Extract and isolate

Layer-based editing

Update text, characters, or backgrounds independently while keeping the design intact.

Layer-based editing

Run A/B tests instantly

Generate variations and test which design drives the highest CTR before you publish.

Run A/B tests instantly

Enhance resolution

Upscale thumbnail quality so visuals stay sharp on large screens and high-resolution displays.

Enhance resolution

Multi-format resizing

Adapt your thumbnail across different formats and aspect ratios with a prompt.

Multi-format resizing

“Exploring thumbnails quickly and refining based on what resonates has changed our creative direction.”

Jordan Burgess

Jordan Burgess

Thumbnail Designer

FAQs
Do I own the assets I generate?
Yes, everything you create with your trained models or prompts is yours to use commercially, including in published games.
Is Morphic suitable for 2D and 3D game workflows?
Morphic is optimized for 2D workflows, but can be used as part of 3D pipelines for concepting, texturing, or visual planning. 3D export options are on our roadmap.
What formats are assets exported in?
Currently, Morphic supports PNG, JPEG, and WebP.
Can I edit specific parts of a character or image?
Absolutely. With inpainting, you can modify or add elements like outfits, hairstyles, or gear, without redoing the whole image.
Can I train Morphic to match my game's art style?
Yes! Morphic lets you train custom style and character models so your generated assets remain visually consistent with your game's aesthetic.
Keep exploringMore use cases
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Bring your stories to life
No downloads, no installs. Join a growing community of creatives using Morphic to transform ideas into beautifully crafted stories.