Explainer video prompt library

Explainer video prompt library on Morphic

Tested explainer video prompts you can copy and run on Morphic. Each one explains what the parts do, so you can adapt rather than guess.

Why the dough climbs

A locked off medium of a woman standing at a plain kitchen counter speaking directly to camera, a proofed dough ball on a board beside her. She says, "Yeast eats the sugar in the flour and breathes out gas. The gluten sheet traps it, and the dough has nowhere to go but up." On the word traps she lifts the ball so the stretched translucent underside catches the light, then sets it down and leaves her hand resting beside it. The framing never changes and she stays in the same spot. Soft window light from camera left, warm timber and flour white. 50mm, shallow depth of field. About 8 seconds, no loop. <her voice close, a quiet room behind it>. No lettering anywhere. No music.

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Stick figure lifts it wrong, then right

A vertical flat 2D animation on plain paper white where a simple black stick figure bends at the waist with straight legs to lift a grey box and its spine curves sharply, then the same figure resets and lifts again with bent knees and a straight spine, so one bad posture at the start is contrasted with one good posture by the end. Only the figure and the box move. Even flat lighting, black lines on off white, one red highlight on the curved spine. Hand drawn animation on twos. About 8 seconds, no loop. <a soft pencil scratch on each redraw>. No lettering anywhere. No music.

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Talking through the joint

A vertical over the shoulder on a workbench as a woodworker fits two pieces of timber together and talks while she does it, her face entering the top of frame only in profile. She says, "The shoulder does the holding, not the glue. If the shoulder is tight, the glue is only there to stop it moving." She seats the joint on the word tight and taps it home twice with the heel of her hand. Her hands stay in the lower two thirds of frame throughout. Warm workshop light from a window on the right, pale timber and steel. 35mm, shallow depth of field. About 8 seconds, no loop. <two soft taps and her voice close over a quiet shop>. No lettering anywhere. No music.

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Bars find their height

A wide flat 2D motion graphic on a plain off white field where five vertical bars grow upward from a common baseline at different rates, each easing to a stop at its own height, the tallest arriving last, then a single horizontal line slides across at the average height, so a bare baseline at the start carries five settled bars crossed by one reference line by the end. Nothing else enters frame and the baseline never moves. Flat vector shapes, one deep teal, one warm coral, three greys, crisp edges and no gradients. About 8 seconds, no loop. <a soft tone as each bar settles>. No lettering, numerals or labels anywhere. No music.

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Raw stock to finished part

A wide locked off along a production line where a single blank travels left to right through four stations in turn, pressed, trimmed, drilled and finished, arriving at the right of frame as a completed part, so bare stock at the left is a finished component at the right by the end. The camera does not pan or cut. A clean factory floor under even overhead light, brushed metal and safety yellow. Anamorphic, one continuous take. About 10 seconds, no loop. <presses, conveyor hum, air tools in sequence>. No music.

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Heat moves the other way

A wide flat vector diagram animation of a closed loop shaped like a rounded rectangle running between a cool blue region on the left and a warm orange region on the right, a stream of small dots travelling continuously around it, the dots turning from blue to orange as they pass through the compressor corner and back to blue at the expansion corner, so a still uniform loop at the start is a fully circulating two colour cycle by the end. The loop geometry never changes. Flat shapes on pale grey, blue and orange only, no gradients. About 9 seconds, no loop. <a low steady hum with a soft pulse at each corner>. No lettering or labels anywhere. No music.

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Two parts, one colour

A locked off overhead close as equal beads of two-part epoxy are folded together on a mixing card, the darker resin and paler hardener marbling into visible streaks that persist through repeated folding before finally disappearing into one even tone, so two distinct beads at the start are a single uniform colour by the end. One hand holds the card flat and the other works the spreader. A grey card under even soft light. 50mm, shallow depth of field. About 8 seconds, no loop. <a spreader scraping card>. No music.

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Grind size, said straight to camera

A vertical medium close of a barista behind a counter talking straight into a phone held at eye level, two small piles of coffee grounds on white paper in front of him, one coarse and one fine. He says, "Same beans, same water. The fine one has more surface area, so it gives up more in less time. That is all the grind is doing." He tips the coarse pile with a fingertip on the word coarse and the fine pile on the word fine, without lifting either. He stays centred and the phone does not move. Even daylight from the front, matte black counter and brown grounds. 35mm, shallow depth of field. About 8 seconds, no loop. <his voice close, a low cafe hum>. No lettering anywhere. No music.

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Pawl drops into the ratchet

A locked off macro on a ratchet wheel turning slowly, the spring loaded pawl riding up the sloped face of each tooth and dropping into the notch behind it with a small snap, blocking any reverse motion, so a pawl seated in one notch at the start has stepped three teeth on by the end. Nothing else in frame moves. Oiled steel under a single hard raking light from the left. 100mm macro, very shallow depth of field. About 6 seconds, no loop. <three distinct metallic clicks>. No music.

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Chalk, then the answer

A locked off medium of a teacher at a dark green chalkboard, three chalk squares of increasing size already drawn behind her, speaking to camera as she taps each in turn. She says, "Double the side and you do not double the area. You quadruple it. That is why the third one looks so much bigger than you expect." She taps the small square, the middle one, and holds her hand flat against the large one on the last line. She stays beside the board and does not walk. Cool classroom daylight from high windows, green board and white chalk. 35mm, deep focus. About 9 seconds, no loop. <chalk taps and her voice in a hard-walled room>. No lettering or numerals on the board. No music.

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The angle, said out loud

A vertical medium close of a man at a bench with a whetstone in front of him, glancing up at camera between passes. He says, "Find the angle once, then stop thinking about it. Every pass after that is just holding the same thing." He draws the blade across the stone three times at a visibly identical angle, his wrist locked, then rests the blade flat and looks up. The camera does not move. Soft overhead light, wet grey stone and dark steel. 50mm, shallow depth of field. About 8 seconds, no loop. <three even strokes on wet stone under his voice>. No lettering anywhere. No music.

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Cut paper layers slide apart

A locked off overhead on a cut paper collage animation where four stacked paper layers representing a seed underground slide apart horizontally to reveal the layer beneath each in turn, then slide back together, so a single flat scene at the start has been opened into its parts and closed again by the end. Each layer keeps a visible torn edge and casts a soft shadow on the one below. Warm even light, muted earth papers on cream. Stop motion on twos. About 8 seconds, no loop. <paper sliding on paper>. No lettering anywhere. No music.

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Coloured ink on a dark board

A locked off flat animation on a near black board where thin coloured digital ink strokes appear one after another at handwriting speed with no hand in frame, first a yellow circle, then a blue arrow curving into it, then a red arc leaving it at a shallower angle, each stroke drawing from one end to the other, so an empty black field at the start carries a three part figure by the end. Earlier strokes dim very slightly as new ones arrive. Flat matte black, saturated yellow, blue and red line work, no shading. About 9 seconds, no loop. <a soft felt stroke sound as each line draws>. No lettering, numerals or labels anywhere. No music.

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Whiteboard hand draws the cycle

A locked off overhead on a white board where a marker held in a real hand draws a water cycle diagram stroke by stroke, ink appearing only where the nib touches, first a sea, then an arrow rising, a cloud, an arrow falling and a river returning, so a blank board at the start carries a complete closed loop by the end. The hand withdraws from frame between elements. Even soft studio light, black and blue marker on white. 50mm, flat on. About 10 seconds, no loop. <a marker squeaking on board>. No lettering or words anywhere in the diagram. No music.

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Turning back from the board

A locked off medium wide of a man in front of a large whiteboard already carrying a simple three circle diagram, his back three quarters to camera as he adds one arrow between two circles, then turning fully to face the lens to finish the thought. He says, "Everything upstream of this arrow is preparation. Everything downstream is delivery. The arrow is the only place work actually changes hands." He caps the marker as he turns. The camera does not move and the board stays fully readable as shapes. Even office daylight, white board and one blue marker. 35mm, deep focus. About 9 seconds, no loop. <a marker squeak, then his voice in an open room>. No lettering or words on the board. No music.

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Claw hand on the board

A vertical close shot over a chopping board as a cook curls her fingertips back under her knuckles to hold a carrot, the flat of the blade resting against those knuckles and riding them as it rises and falls, the knuckles retreating a little with each cut, so a whole carrot at the start is an even row of discs by the end. Her fingertips never appear in front of the blade. A kitchen bench in soft daylight from the right, pale board and orange carrot. 50mm, shallow depth of field. About 6 seconds, no loop. <steady knife on board, a quiet kitchen>. No music.

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The coin that floats

A locked off medium of a woman in a plain lab coat beside a shallow glass dish of water on a bench, lowering a small metal disc flat onto the surface where it sits without sinking, then speaking to camera with the disc still floating in shot. She says, "It is denser than water and it is still sitting there. The surface is behaving like a skin, and the skin is holding it." She keeps her hands away from the dish while she talks. The camera does not move and the disc stays in frame throughout. Even bench light from above, clear water and brushed steel. 50mm, shallow depth of field. About 9 seconds, no loop. <a faint water sound, then her voice in a quiet room>. No lettering anywhere. No music.

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Walking the rows

A vertical steady walking shot following a grower down a greenhouse aisle at an easy pace, talking to camera over his shoulder as he goes, trays of seedlings on both sides. He says, "These two rows went in the same day. The ones on your left get an hour more light, and an hour a day is the whole difference you are looking at." He gestures left without stopping and the shorter row is visible on the right behind him. The camera holds him at the same distance the whole way. Diffuse light through greenhouse glass, green foliage and pale trays. 35mm, shallow depth of field. About 9 seconds, no loop. <footsteps on gravel and his voice, faint fans>. No lettering anywhere. No music.

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Isometric build, floor by floor

A wide locked off isometric 3D animation on a plain ground where a building assembles itself from the foundation upward, the slab arriving first, then columns, then each floor plate in turn, then the roof, every piece dropping straight down into place along the same axis, so an empty plot at the start is a complete structure by the end. The viewing angle never changes and parallel edges stay parallel throughout. Soft clay render, matte pastel surfaces, gentle ambient shadow. About 10 seconds, no loop. <soft placement tones as each element lands>. No lettering anywhere. No music.

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Biro flowchart on ruled paper

A vertical locked off overhead on a page of ruled notebook paper where blue biro draws a small flowchart, a rounded box at the top, an arrow down to a diamond, then two arrows branching left and right to two more boxes, the ink pooling slightly at the corners and the ruled lines visible beneath, so a blank ruled page at the start carries a complete branching diagram by the end. The pen is not shown, only the ink appearing along its path. Soft daylight from the left, blue ink on off white. About 8 seconds, no loop. <a ballpoint moving on paper>. No lettering inside any box. No music.

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Harga sederhana

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FAQ

How do I use these explainer video prompts?
Pick any prompt, copy it, and paste it into Morphic. Each one names the style first and then the steps in order, so the model knows what it is drawing before it knows what it is drawing about. Change the subject and the structure still holds.
What makes a clip explain something rather than just show it?
Order. A product video can open on the finished thing; an explainer has to arrive at it. Name the steps in the sequence a viewer would follow, and make each step visible as its own beat, so someone watching could do the thing afterwards.
Which style should I use for an explainer?
Match the style to what is hard to see. Whiteboard and stick figure animation suit ideas and processes with no physical object. Cutaways and cross sections suit anything hidden inside a housing. Live demonstration suits a skill where the grip and the angle are the lesson.
Why does text come out garbled in my explainer clips?
Video models are unreliable at rendering legible words, so a diagram that depends on labels usually fails. The prompts here teach through shapes, arrows, proportions and colour instead, and explicitly ask for no lettering. Add your titles and labels afterwards in an edit.
Can I use the videos commercially?
The prompts here describe original scenes and fictional subjects, so what you generate is yours to use. Avoid prompting for real logos, trademarks, or a living person's likeness, and keep your final use in line with Morphic's terms.