Echo

A hand clap bouncing back off rock walls, drips echoing in a stone pool and a bell whose echo repeats until it fades away. Describe the source and how its echo returns, and Morphic generates it clean.

  • A clap off rock walls, a dripping cave or a fading bell, as you describe the echo
  • Tuned to the empty quarry where your two leads finally meet in the last act
  • Clean echo sounds with the repeats built in, ready to cut into the edit
A single water drop hitting a still dark pool, rings of ripples spreading out under a warm overhead light

Echo sounds for games, animation, and video edits

Canyon clap echo

One clap answered by clear repeats off rock walls, the textbook echo for a canyon, a quarry or a huge empty space.

Cave drip echo

Drops falling into a stone pool with a long hollow ring, for a cave, a cellar, a sewer or a dungeon level in a game.

Fading bell echo

A bright bell tone that repeats and fades away, for a memory, a dream sequence, a transition or the end of a chapter.

Slapback crack

A sharp crack with one tight slap of echo right behind it, the sound of a hard wall close by, an alley or a stairwell.

Ball bounce echo

Three hard bounces, each with a slapping echo off concrete, for an empty gym, a car park or a kid alone in a big space.

Can kick echo

An empty can kicked across concrete and rattling back as echoes, for a lonely street, a tunnel or a comic beat of boredom.

Generate an echo sound from a prompt

Bir başlangıç noktası seçin, dilediğiniz gibi düzenleyin ve Morphic'te oluşturun.

Oluştur

Ways to use an echo sound effect

Make a single clap fill a canyon

One clap and its returning echoes tell viewers how vast a landscape is in a second, in a travel film, an adventure game or an animated short.

Prompt'u düzenleyin
Make a single clap fill a canyon

Keep a cave scene alive with no music

Cave drip echoes under a slow torch-lit walk hold the silence without score, in a documentary, a dungeon crawler or a horror podcast.

Prompt'u düzenleyin
Keep a cave scene alive with no music

Show how empty an abandoned space is

A ball bounce echoing off bare concrete makes a deserted gym or car park feel hollow at once, in a drama, a mystery game or an audio story.

Prompt'u düzenleyin
Show how empty an abandoned space is

Slip from the present into a memory

A bell echo fading away carries the audience out of a scene and into a flashback without a cut, in a film, a narrative game or a radio drama.

Prompt'u düzenleyin
Slip from the present into a memory

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What is an echo sound effect?
Echoes happen when a sound comes back as separate, later repeats after bouncing off a hard surface such as a rock wall or a concrete floor. Echo sounds pair a sharp source, a clap, a drip, a bell or a bounce, with those returns, so the space around it is built into the clip.
Where can I get echo sounds for a video?
Type the source and the kind of echo you hear, then generate it, which saves stacking delay plugins on a dry recording. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom echo sound effect?
Pick a short, sharp source and describe the returns you want, how many and how they fade. A prompt like "a single sharp hand clap with clear repeating echoes bouncing back off far rock walls" gives Morphic enough to work with, and you can tighten or stretch the repeats.
What is the difference between an echo, a reverb and a slapback?
A reverb blurs many reflections into one smooth wash, like a big hall. An echo is a clear repeat you can count, and a slapback is a single echo arriving almost at once. Use echoes when the listener should hear the sound come back.
Can I use these echo sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my echo sound not sit right in the edit?
An echo with long repeats fights a picture that shows a small room. Match the echo to the space on screen, tight slapback for alleys and stairwells, wide repeats for canyons, and fade the tail out before the next line of dialogue.