Frame Interpolation
What is Frame Interpolation?
Frame interpolation creates new frames between existing ones to make video look smoother, like converting 24 FPS footage to 60 FPS or creating slow-motion from normal-speed video.
At a glance
- Also known as
- Motion interpolationFrame synthesisTemporal upscaling
- Used for
- Increasing video frame rate for smoother playbackCreating slow-motion from standard frame rate footageSmoothing AI-generated video output
- Common tools
- RIFEDAINTopaz video AIDaVinci resolve optical flowAfter effects frame blending
- Related terms
- Frame rateFrames per second (FPS)Optical flowSlow motionAI video generation
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How it compares
High frame rate capture records more frames per second at the point of filming, preserving the actual visual content of each moment. Frame interpolation synthesises new frames that were never actually recorded, creating plausible but ultimately artificial in-between states. Captured high frame rate footage is always higher quality than interpolated footage for equivalent frame rates, but requires appropriate hardware and adds storage and processing demands at the capture stage. Interpolation is the more accessible option when high frame rate capture was not used or was not possible.
Think of it like…
Think about a simple flipbook animation where you have drawn a figure at position one on page one and the same figure at position three on page three, but page two is blank. Without the middle page, the flip makes the figure jump suddenly from position one to three. Frame interpolation is like having a clever artist look at pages one and three and automatically draw what page two should look like to make the motion smooth. The artist figures out where everything was moving and fills in the missing moment. Sometimes the artist gets it right; sometimes, if the movement is very complicated, the drawing looks a bit strange: that is when interpolation artefacts appear.
Pro tip
Frame interpolation works best on footage with smooth, consistent motion and fails most visibly on very fast motion, complex background-foreground interaction, and scene cuts. Applying interpolation across edit cuts: where the model attempts to synthesise frames between two completely different images: produces severely artefacted results. In post-production workflows, applying interpolation to individual clips before assembly rather than to the assembled timeline prevents this common and visually disruptive error.
Types and variations
- Optical flow interpolation is the most sophisticated approach, using motion vector analysis to synthesise plausible in-between frames.
- Frame blending is a simpler method that averages adjacent frames to create intermediate content without motion analysis, producing a characteristic blurred look.
- AI-based interpolation using dedicated deep learning models like RIFE produces higher quality results than traditional optical flow methods, particularly for complex or fast motion.
- Depth-aware interpolation models like DAIN incorporate depth estimation to handle occlusion more accurately, improving results in scenes with foreground-background interaction.
- Real-time interpolation is implemented in display hardware and graphics drivers to smooth video playback on monitors and televisions.
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Try MorphicCommon use cases
- Post-production pipelines use frame interpolation to create slow-motion sequences from standard-speed footage without requiring high-frame-rate capture.
- Video restoration workflows apply interpolation to archive footage to produce smoother, more modern-feeling playback.
- AI video generation workflows use interpolation as a post-processing step to smooth the motion in generated clips that were produced at lower frame rates.
- Content creators working for platforms that benefit from higher frame rate playback use interpolation to convert 24 FPS edited content to 60 FPS for upload.
- Game cinematics and animation studios use interpolation to create fluid motion between keyframes without hand-animating every intermediate position.
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