In-betweening
What is In-betweening?
In-betweening is the process of filling in the frames between the key poses in an animation so that movement flows smoothly rather than jumping abruptly from one position to the next.
At a glance
- Also known as
- TweeningInbetweening
- Used for
- Creating smooth motion between keyframes in animationFilling transitional frames in hand-drawn or digital animation pipelinesGuiding AI video model frame interpolation quality
- Common tools
- Adobe animateToon boom harmonyAfter effectsBlenderAI video generation models with frame interpolation
- Related terms
- KeyframeTweeningFrame rateAnimationInterpolation
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How it compares
Compared with related concepts
In-betweening is distinct from keyframing, which refers specifically to the process of defining the significant pose moments. Keyframing establishes the dramatic structure of a movement; in-betweening connects those moments into fluid motion. Without quality in-betweening, even beautifully drawn key poses produce stilted, choppy animation. The relationship between the two is analogous to the difference between plotting the key story beats of a scene and writing the dialogue that connects them.
Think of it like…
In-betweening is like filling in the steps between photographs on a time-lapse: the key photos capture the important moments, but it is the intermediate steps that make the overall movement feel smooth and continuous rather than jumpy.
Pro tip
When evaluating AI-generated video for animation quality, pay close attention to the arcs of movement between positions: good in-betweening follows smooth curved paths rather than straight lines, giving motion an organic, weighted quality that reflects the principles of animation. If generated motion feels stiff or mechanical, try adding descriptive language about the desired quality of movement in your prompt: phrases such as 'smooth, fluid motion with natural ease-in and ease-out' can meaningfully influence how the model handles transitions between states.
Types and variations
- In-betweening can be performed manually by artists drawing each intermediate frame by hand, or automatically through software interpolation.
- Digital in-betweening uses different interpolation methods ( linear, ease-in, ease-out, and ease-in-out ) to control the character of motion between keyframes.
- AI-assisted in-betweening, increasingly common in modern animation pipelines, uses machine learning models to generate plausible intermediate frames, potentially reducing the labour required for this traditionally time-intensive task.
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Try MorphicCommon use cases
- In-betweening is central to all forms of frame-by-frame animation, from theatrical feature animation to television series, motion graphics, and game cinematics.
- It is used whenever smooth motion needs to be created between defined key poses or states, including character movement, object animation, camera movement transitions, and visual effects such as morphs and transformations.
- In AI generation contexts, understanding in-betweening informs how creators describe and evaluate smooth versus stiff motion in generated video, helping them communicate the quality of movement they expect and identify when generated footage falls short of natural motion principles.
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