Ominous

A thick sub-bass drone swelling, one heavy hit with a rumbling tail, a bowed metal scrape and a slow pulse of bass. Describe the dread your scene needs and Morphic generates the sound clean.

  • The exact drone, hit or swell your tense scene needs
  • Yours alone, not a dread cue already in a hundred other trailers
  • Download clean audio and drop it straight into your edit
A narrow vertical slit of dim light in a black wall, thick haze drifting in the beam and a dark shape suggested at the edge of the glow

Ominous sounds for games, animation, and video edits

Sub-bass drone

A continuous low rumble that swells slowly with a faint dark shimmer, for creeping dread.

Heavy impact hit

One heavy low strike with a rumbling tail, the stinger that lands on a reveal.

Metal scrape

A bowed metal tone rising and falling, dissonant and slow, for something wrong in the shadows.

Slow bass pulse

Six soft bass thumps with gaps between them, a pulse that tightens the room.

Rising tension swell

Layered dissonant tones climbing in pitch and volume until they cut to silence.

Hollow breathy tone

An airy low tone that drifts up and down, unsettling without any voice.

Generate an ominous sound from a prompt

اختر نقطة بداية، وعدّل ما تشاء، ثم أنشئه في Morphic.

أنشئ

Ways to use an ominous sound effect

Hit the moment something terrible is revealed

A heavy impact on the reveal shot gives a trailer or a jump scare its punch, in a horror film, a game or an animated short.

تعديل الأمر النصي
Hit the moment something terrible is revealed

Keep a silent scene tense without music

A slow bass pulse under a quiet shot keeps the viewer on edge, in a thriller, a documentary or a survival game.

تعديل الأمر النصي
Keep a silent scene tense without music

Set a mood of creeping dread

A sub-bass drone under the opening seconds tells the audience something is wrong, in a film, a podcast intro or a level start.

تعديل الأمر النصي
Set a mood of creeping dread

Imply a threat the viewer never sees

A metal scrape from the dark suggests something moving just out of frame, in an audio drama or a horror trailer.

تعديل الأمر النصي
Imply a threat the viewer never sees

أسعار بسيطة

ابدأ مجاناً اليوم، مع إمكانية الترقية أو الإلغاء في أي وقت.

Basic

$19/ شهر
تُفوتر باعتبارها $0 سنوياً

2400 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Standard

$24/ شهر
تُفوتر باعتبارها $0 سنوياً

3625 شهرياً أرصدة

1 مستخدم فقط

جميع النماذج

Workflows

Pro

$45/ شهر
تُفوتر باعتبارها $0 سنوياً

6350 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 4 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Max

$170/ شهر
تُفوتر باعتبارها $0 سنوياً

24650 مشترك شهرياً أرصدة

1 مستخدم

+ حتى 9 المزيد بتكلفة إضافية

جميع النماذج

Workflows

Enterprise

لحدود أعلى

مخصص

شروط الأسعار والفوترة

أرصدة كبيرة الحجم
حدود مقاعد مخصصة
جميع النماذج
Workflows
Pricing Gradient

Free

للتجربة والاستكشاف

$0

مجاني إلى الأبد

حتى 20 رصيد
مستخدم واحد فقط
نماذج محدودة
Workflows

الأسئلة الشائعة

What is an ominous sound effect?
It is a low, slow cue that tells the audience something bad is coming: a drone, a heavy hit, a scrape or a rising swell. It works through pitch and duration rather than melody.
Where can I get ominous sounds for a video?
Describe the dread cue and generate it. The six sounds here each come from the prompt printed beside them, so you can change the pitch or the texture to fit your scene.
How do I make a custom ominous sound effect?
Name the source and its pitch, then how it develops. "A continuous low sub-bass drone, slowly swelling and unbroken" gives Morphic enough to build it.
What is the difference between a drone, a hit and a swell?
A drone is held and sets a mood, a hit is a single impact that marks a moment, and a swell climbs to a peak and releases. Using one of each shapes tension across a scene.
Can I use these ominous sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Each cue is generated for you, so it is not the stinger other trailers use.
Why does my ominous sound feel cheesy?
It is probably too loud and too obvious. Lower the pitch, ask for something slow and unbroken, and leave space around it instead of stacking cues.