Wormhole

The deep roaring rush of a ship racing through a wormhole, the warped rumble as space tears open and the thud as the tunnel folds shut. Describe the wormhole and Morphic generates it clean.

  • Ask for a tunnel run, space tearing open or a collapse, and get that exact wormhole
  • A roar shaped for your starship jump and the tunnel opening ahead
  • Arrives as clean, isolated audio you download and drop under the warp in your edit
A swirling tunnel of light opening in deep space under warm amber glow against a cold dark ground, streaks of light spiralling into its centre

Wormhole sounds for games, animation, and video edits

Wormhole transit

A roaring rush with streaking whooshes, the sound of the jump itself, for the ride through the tunnel.

Tearing open

A deep rumble swelling into a warped roar as space splits, for the moment the wormhole first appears.

Collapse

The roar folding in on itself to a heavy thud, for a wormhole closing behind the ship or shutting before it gets there.

Stable hum

A deep pulsing drone with a swirling whoosh, a bed for any shot where the wormhole hangs open in space.

Gravitational pull

A heavy drone dragged lower and lower in pitch, for a ship caught at the edge and slowly being pulled in.

Exit burst

The rush cut short by a bright burst and a fading shimmer, for the instant the ship drops out on the far side.

Generate a wormhole sound from a prompt

Escolha um ponto de partida, edite o que quiser e gere no Morphic.

Gerar

Ways to use a wormhole sound effect

Land the arrival on the far side

A bright exit burst on the frame the ship drops back into normal space gives the jump its payoff, in a sci-fi film, a space game or an animation.

Editar prompt
Land the arrival on the far side

Carry the ride through the tunnel

A steady roaring rush holds a long transit shot with no dialogue or score, in a trailer, a sci-fi podcast or a cutscene.

Editar prompt
Carry the ride through the tunnel

Show a station built around a wormhole

A deep pulsing hum tells the audience the gateway is always there, outside every window, in a space drama, a game hub or an audio series.

Editar prompt
Show a station built around a wormhole

Tell them the way home just closed

A collapse heard off screen says the wormhole is gone before anyone turns to look, in a sci-fi film, a game ending or a radio drama.

Editar prompt
Tell them the way home just closed

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Perguntas frequentes

What is a wormhole sound effect?
It is a designed sci-fi sound for a tunnel through space, usually deep rumbles, warped roars and rushing whooshes whose pitch bends as if space were stretching. Since nobody has heard a real one, the sound is built to feel huge and unstable, and it is used for jumps, gateways and anomalies in film and games.
Where can I get wormhole sounds for a video?
Generate them from a prompt. Describing the wormhole and what it is doing takes less time than digging through a stock library, and you get the exact sound your shot needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom wormhole sound effect?
Describe the stage of the wormhole and how the sound moves, then generate it. A prompt like "a wormhole tearing open, a deep sub-bass rumble swelling into a warped metallic roar" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a wormhole, a portal and a teleport sound?
A wormhole sound is about travel through a tunnel, a long roaring rush with pitch that bends and stretches. A portal sound is a doorway you step through, an opening swirl, a steady hum and a closing snap. A teleport is instant, a short blink or beam with no journey in between.
Can I use these wormhole sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my wormhole sound not sit right in the edit?
Usually there is no change in it, so a long transit turns into a flat roar. Build the jump in stages, a tear opening, the rush through and a burst on exit, and let the low end swell as the camera pushes in so the sound grows with the picture.