Cards

Cards dealt around a felt table, a hand fanned open with a crisp ripple and a deck squared with two sharp taps. Describe the card handling your scene needs and Morphic generates it clean.

  • Deals, fans, cuts, deck taps and gathered tricks, each generated just as you word it
  • Cards dealt round the table as the final hand of your poker scene begins
  • Isolated card audio for a magic video, a card game interface or a casino cutscene
Playing cards with plain red backs flying off a dealing hand under warm side light against a black ground

Playing card sounds for games, animation, and video edits

Dealing a hand

Cards dealt one after another across a felt table, a quick run of flicks and slides, for any card game starting up.

Fanning a hand

A hand of cards spread open into a fan with a crisp ripple of edges, for a player checking their cards or a magician.

Squaring the deck

A deck tapped twice on the table to square the edges, for a dealer getting ready, a pause before a reveal or a magic trick.

Cutting the deck

Half the deck lifted, slid off and set down with a flat pat, for the cut before a deal, a bet or a card trick.

Gathering the cards

Scattered cards swept together across the table into a pile, for the end of a round, a lost hand or tidying up.

Deck dropped

A full deck slipping from a hand and slapping onto the table, cards skidding apart, for a clumsy moment or a shock.

Generate a playing card sound from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use a playing card sound effect

Punctuate a shock with a dropped deck

A deck slapping onto the table the second a cheat is caught gives the reveal its jolt, in a drama, a card game or an animated short.

Editar prompt
Punctuate a shock with a dropped deck

Fill a quiet card game without music

Cards dealt round the table carry a long silent hand of poker or bridge, keeping a drama, a game cutscene or a podcast scene ticking.

Editar prompt
Fill a quiet card game without music

Set the scene at a late-night card table

A deck squared with two taps tells the audience they are at a serious game before the players are shown, in film, animation and audio drama.

Editar prompt
Set the scene at a late-night card table

Imply a game going on in the next room

Cards being swept up behind a closed door tell listeners a game is under way without showing it, in mystery video, games and radio stories.

Editar prompt
Imply a game going on in the next room

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Preguntas frecuentes

What is a playing card sound effect?
Playing card sounds are the crisp snaps, slides, taps and pats of stiff coated cards being handled: dealt, fanned, cut, squared or gathered up. They are short and dry, so they land best close to the microphone and in sync with hands on screen.
Where can I get card sounds for a video?
Describe the handling you need and Morphic generates it, which is quicker than hunting stock packs for the exact deal or cut. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom playing card sound effect?
Name the action, the surface and how many cards move, then generate it. A prompt like "a deck of playing cards tapped twice on a wooden table to square the edges" gives Morphic enough to work with, and you can change the surface to felt.
What is the difference between dealing, shuffling and cutting cards?
Shuffling mixes the deck with a riffle or overhand, a long fluttering sound. Cutting splits the deck once and sets the halves back, a single slide and pat. Dealing sends cards out to players one at a time, a run of flicks and slides across the table.
Can I use these playing card sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my card sound not sit right in the edit?
Card sounds are tiny, so they often sit too loud or too roomy against a close shot of hands. Bring the level down until it matches the size of the cards on screen, and line each flick up with a visible wrist movement.