Drawer

Every way a drawer moves, ready to play: a smooth wooden glide, a firm push shut, a slam full of rattling contents, and a sticky old drag. Describe the one your scene needs and Morphic generates it in seconds.

  • Say whether it is an oak dresser or a dented filing cabinet, and the timbre follows.
  • A drawer recorded for your scene, not the same office pull heard in every procedural.
  • Arrives dry and clean, easy to line up with the exact frame where the handle moves.
A wooden dresser drawer pulled half open, seen from a low off-axis angle under warm side light against a dark ground, caught mid-slide

Drawer sounds for animation, games, and video edits

Wooden glide

Smooth timber running on timber, unhurried, the everyday open for a dresser or a bedside table.

Push shut

A controlled close with a soft knock at the end, right for calm hands and quiet rooms.

Hard slam

Full force, wood cracking against the frame: anger, or a scene that needs a jolt.

Cutlery rattle

Forks and spoons shifting as the front slides open, instant kitchen, no other sound required.

Metal desk drawer

Ball-bearing runners and a thin metallic ring, the office or workshop version of the same action.

Sticky old drawer

Two shoves before it gives, squealing on swollen runners, furniture with a history behind it.

Generate a drawer sound from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use a drawer sound effect

The line that lands on a drawer closing

A firm push-shut under the last word of a threat gives the line a full stop, drama, radio plays and point-and-click adventures all lean on it.

Editar prompt
The line that lands on a drawer closing

When a character searches and no one speaks

Rummaging holds a quiet stretch on its own: rollers, rattling contents and a shove closed keep attention while the camera or the player waits.

Editar prompt
When a character searches and no one speaks

An old house, told through its furniture

Swollen wood dragging on its runners says the building is old long before any line of dialogue does, on screen or in an audio story.

Editar prompt
An old house, told through its furniture

Someone found the thing you didn't show

One slam from off camera and footsteps leaving is enough for listeners to know the search ended and something was taken.

Editar prompt
Someone found the thing you didn't show

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Preguntas frecuentes

What is a drawer sound effect?
It is the sound a drawer makes as it slides on its runner and stops, from a smooth wooden glide to a slam that rattles whatever is inside. On screen it carries a small action cleanly: it marks someone opening, searching, or putting something away, and the contents can set the room on their own.
Where can I get a drawer sound for a video?
Generate one rather than search for it. Describing the drawer you want takes less time than digging through a stock library, and you get the exact material and contents your scene needs instead of the closest available clip. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom drawer sound effect?
Describe the drawer, the material, and what is inside it, then generate it. A prompt like "a wooden drawer sliding open, a smooth glide with a soft stop" gives Morphic enough to work with, and you can adjust the wording until the slide fits your cut.
What is the difference between a wooden and a metal drawer sound?
A wooden drawer glides with a warm scrape and stops on a soft bump, while a metal one rolls on runners with a low rumble and a harder clunk. Picking the wrong one is the most common reason a drawer feels off, because the ear expects the material it can see to match the sound it hears.
Can I use these drawer sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated rather than pulled from a shared library, you also avoid the clip turning up in someone else's video.
Why does my drawer sound not sit right in the edit?
Usually the length is wrong rather than the sound itself. A full slow glide laid under a quick pull reads as fake, because the ear expects the sound to end when the hand stops. Say how fast the drawer moves and how far it travels when you generate it, and the slide lands with far less trimming.