Punctuate the moment everything changes
A single crack on the cut is the hardest punctuation in a scene, in a game cutscene as much as on film. Nothing after it needs explaining.
Editar promptA pistol crack, a shotgun blast and its pump, a rifle report with a long tail, a burst of machine gun fire, and the slide rack before it. Describe the weapon and the space.


A sharp crack with a hard instant attack and almost no tail. The default gunshot, and the one that reads as close and enclosed rather than out in the open.

Wider and lower than a pistol, with a rough scattering edge on the attack. Use it when the shot needs to feel heavy rather than precise.

The mechanical slide and lock between shots. A small sound that carries more threat than the blast does, because of what the audience knows comes next.

A hard high-pressure crack followed by a tail that rolls away and thins out. The tail is what tells the audience the shot happened somewhere wide and open.

Six rapid evenly spaced cracks of machine gun fire and then nothing. A burst reads as controlled where a long run reads as panic, so the count does the characterisation.

A magazine seated and a slide released, with no shot after it. Reach for it in the beat before a scene turns, or under a hand you never cut to.
Elige un punto de partida, edita lo que quieras y genéralo en Morphic.
A single crack on the cut is the hardest punctuation in a scene, in a game cutscene as much as on film. Nothing after it needs explaining.
Editar promptA slide rack in a silence does the work a score would do, and it keeps the scene inside the room instead of lifting it out to a soundtrack.
Editar promptA dry crack with no tail reads as indoors and close. The same shot with a long rolling tail reads as open ground. The decay sets the location, not the picture.
Editar promptBursts thinned and pushed back place a fight somewhere the camera never goes, so a scene can sit on one face while the action stays off screen.
Editar promptWhip sound effects
Morphic creates whip sound effects from a text prompt. Choose the heft and texture your cut needs instead of layering three stock hits.
Wood breaking sound effects
Play wood breaking sound effects and generate the break your shot needs, from a thin twig snap to a heavy load-bearing beam splintering apart.
Bang sound effects
Browse ready-made bang sound effect clips, then generate your own at the length your scene needs. Morphic makes sound, voice, image and video in one workspace.
Body fall sound effects
Body fall sound effects: heavy collapses, stair tumbles, drops onto wood or dirt and slow slumps, generated to match the weight and floor on screen.
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