Thunder sound effects

Cracks directly overhead, long rolls across a valley, and the low rumble that never quite arrives. Thunder on its own, with no rain underneath it.

  • Set the distance, and how much crack survives the journey
  • Thunder on its own, with no rain baked into the take
  • Clean audio you can time peal by peal
A single fork of lightning splitting a black sky over a dark ridge, cloud lit from within

Thunder sounds for film, games, and animation

Close crack

0:06

A hard bright snap breaking into a rolling boom. The snap is what tells an audience the strike was close, and it is the part distance removes first.

Long roll

0:09

No crack at all, just an uneven rumble travelling across the sky. It builds pressure over a scene without ever resolving into an event.

Distant rumble

0:10

Soft, low, and arriving gradually with no front edge. Barely an event, which is what makes it useful under a scene that has to keep going.

Double strike

0:07

Two cracks rolling into each other. The overlap gives it a scale a single peal cannot, and it reads as a storm rather than a strike.

Sheet thunder

0:08

A broad, even wash with no defined start. It sounds like the whole sky rather than one point in it, which is hard to build any other way.

Thunder indoors

0:07

Everything above the low end removed by a wall. It places the listener inside while the storm stays outside, with no cutaway needed.

Generate thunder from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use thunder sound effects

Land a hard hit on a cut

A close crack has a bright snap at the front, so it lands like a music sting and then keeps rolling underneath the next shot.

Editar prompt
Land a hard hit on a cut

Let a far rumble sit under a scene

A distant roll adds weight to a still frame without competing with anything spoken. It works in a game level as much as over live action.

Editar prompt
Let a far rumble sit under a scene

Warn that the weather is about to turn

Rolls with no crack say a storm is coming without one arriving. That anticipation is more useful to most scenes than the storm itself.

Editar prompt
Warn that the weather is about to turn

Put a storm outside a room

Muffled low rolls under an interior tells the audience what the weather is doing, in a shot with no window on it at all.

Editar prompt
Put a storm outside a room

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Preguntas frecuentes

How do I make thunder sound close or far away?
The crack is the tell. A nearby strike has a hard bright snap at the front before it starts rolling, while a distant one has no snap at all, only a low uneven rumble with a long decay. Ask for or omit that crack and the distance follows.
How do I make thunder sound realistic?
Give it an uneven texture and a long decay. Real thunder varies as it rolls rather than being a smooth boom, and it takes several seconds to die away. A short, even peal is the most common reason generated thunder sounds synthetic.
Should I generate thunder with rain or separately?
Separately, in almost every case. Together is quicker, but you lose the ability to time a peal to a cut or to lift the rain under dialogue. Every sample on this page is thunder alone for exactly that reason.
What is sheet thunder?
A broad, even wash with no defined start, produced when a strike is spread across cloud rather than reaching the ground. It sounds like the whole sky at once, which makes it useful when you want weather without a specific event in it.
Can thunder play under dialogue?
Distant rolls can, close cracks cannot. The crack occupies the same frequency range as speech and will bury a line no matter how carefully you set the level, whereas a low rumble sits underneath it without any conflict.
Can I use these thunder sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each peal is generated rather than pulled from a shared catalogue, you also avoid the same strike turning up in someone else's storm.