Cyberpunk prompt library

Cyberpunk prompt library on Morphic

Tested cyberpunk prompts you can copy and run on Morphic. Each one explains what the parts do, so you can adapt rather than guess.

Cyberpunk street photograph at dawn of a noodle vendor closing a stall under a concrete overpass, generated with Grok Imagine Image 2

Vendor closing at dawn

Cyberpunk street-level photograph shot at dawn rather than at night. A noodle vendor in her sixties pulls down the shutter of a stall built into the underside of a concrete overpass, bundled cabling and salvaged antennas overhead, weak grey daylight from the left and one dying amber sign above the counter. Damp stained concrete, muted palette of oxide green and road dust. 35mm, shallow depth of field, real skin texture and worn hands. No rain-slick neon, no purple and cyan glow, no crowds under umbrellas, 3:2.

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Cyberpunk corporate lobby with expensive minimal materials and a security desk, generated with Grok Imagine Image 2

Corporate lobby, very quiet

Cyberpunk corporate interior, deliberately calm and expensive. A double-height lobby finished in honed grey stone and pale timber, entirely empty except for one security officer behind a long unbranded desk and a single potted tree. Lit evenly by a concealed cove that puts a soft even wash down the stone walls, with no visible fitting anywhere. Sound-absorbing surfaces implied by the finish. Shot wide from the entrance at standing height, symmetrical. Restrained palette of grey stone, warm oak and one deep green. Real material grain, perfect cleanliness, 4:3.

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Cyberpunk transit interior on a crowded commuter train in ordinary light, generated with Grok Imagine Image 2

Commuter train at rush hour

Cyberpunk transit photograph. A crowded commuter train interior at rush hour, lit by flat cool ceiling panels and grey daylight through the windows, with a dozen passengers standing and sitting in complete disinterest, most looking at nothing in particular. One woman has a slim data port behind her ear; nobody reacts to it. Worn moulded seating, scuffed floor, an out-of-service display panel. Shot from standing height down the length of the carriage. Muted palette of grey-blue plastic, olive coats and pale daylight. Real fatigue on faces, fine grain, 3:2.

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Cyberpunk domestic interior of a very small flat with technology built into every surface, generated with Grok Imagine Image 2

One-room flat at breakfast

Cyberpunk domestic interior. A single-room flat of perhaps four metres square where the bed folds into the wall, a cooking plate sits above a small sink, and every surface has been adapted with shelving and clipped-on fittings. A woman eats standing up while a laundry rack drips over the drain. One wall panel displays a static transit timetable. Lit by grey morning daylight through a single narrow window plus the cool light of the panel. Muted palette of beige laminate, grey light and one red kettle. Real clutter, damp patch in a corner, a cat asleep on the folded bed, 4:3.

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Cyberpunk detail of a hand-modified device opened up on a table with tools, generated with Grok Imagine Image 2

Device opened on a kitchen table

Cyberpunk detail photograph. A consumer device opened up on a kitchen table, its back cover unscrewed and set aside, with somebody's amateur modification clearly visible inside: a small extra board held in place with hot glue, two wires in mismatched colours soldered to the wrong-looking points, and a hole cut through the casing by hand with a knife rather than a tool. Screwdriver, tweezers and a mug beside it. Lit by an angled desk lamp from the right and grey window light. Muted palette of grey plastic, green board and dull copper. Real solder texture, flux residue, 3:4.

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Cyberpunk scene of a public clinic waiting room with worn seating and a queue, generated with Grok Imagine Image 2

Queue at a public clinic

Cyberpunk interior of an underfunded public clinic. A waiting room with two rows of bolted moulded seating fully occupied and more people standing along the wall, a paper ticket dispenser, and a wall display showing a number that has not changed for some time. One booth is closed with a handwritten sign taped over the glass. Lit by hard overhead fluorescent tubes with a faint green cast and no daylight at all. Shot from the doorway at standing height, wide. Muted palette of pale green wall, grey seating and beige floor. Real scuffing, tired postures, 3:2.

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Cyberpunk exterior of a rooftop farm above a dense city under grey sky, generated with Grok Imagine Image 2

Rooftop growing beds

Cyberpunk rooftop exterior in flat grey daylight. A working roof farm of raised growing beds under low polythene tunnels, with irrigation lines run from a repurposed tank, a bank of small solar panels at odd angles and two people harvesting into crates. The city's roofscape of aerials and extensions stretches away behind. No sun, no glow, no signage. Shot at standing height, wide. Muted palette of green leaf, grey sky, galvanised steel and blue polythene. Real mud on the boards, taped repairs on the tunnels, worn work gloves, fine grain, 4:3.

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Cyberpunk interior of a cramped repair workshop with prosthetic limbs on the bench, generated with Grok Imagine Image 2

Prosthetics bench in a back room

Cyberpunk interior photograph, cramped and ordinary. A back-room repair workshop where a technician in a stained fleece works on a disassembled prosthetic forearm clamped in a bench vice, its casing off and the actuator cables spread out on a cloth beside it. Lit by one adjustable bench lamp and a dim ceiling tube, both warm white. Shelves of mismatched spare parts, a kettle, an ashtray, a handwritten price list taped to the wall. Muted palette of beige wall, worn steel and dull orange plastic. 35mm, real dust and fingerprints, no glow effects, 4:3.

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Vertical cyberpunk frame of a stairwell in a residential tower with cabling run up the wall, generated with Grok Imagine Image 2

Cabling up a tower stairwell

Vertical cyberpunk interior. A residential tower stairwell where decades of added services run up the wall beside the flights: data cable, water pipe and power all clipped over one another in layers, with junction boxes at every landing and handwritten flat numbers marked beside the drops. Lit by one bare fitting per landing, warm and uneven, with the flights between them in shadow. Shot from below looking up the well. Muted palette of institutional green paint, grey concrete and cable black. Real scuffing, damp staining, a dead plant on one landing, 9:16.

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Cyberpunk industrial interior of a server hall with maintenance staff working, generated with Grok Imagine Image 2

Server hall on a maintenance shift

Cyberpunk industrial interior, wide. A long server hall with rows of tall cabinets receding into the distance, where two maintenance staff in ear defenders work at an opened rack halfway down, one on a laptop trolley and one passing a cable behind. Lit by hard overhead strip lighting with a faint cool cast plus the small even indicator lights of the racks, which do not illuminate anything. Cable trays overhead, a wheeled bin, warning tape across one aisle. Muted palette of grey steel, concrete and pale green cable. Real dust filters, worn floor markings, 16:9.

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Cyberpunk exterior of a market street in heavy snow with muted colours, generated with Grok Imagine Image 2

Market street under snow

Cyberpunk street exterior in heavy falling snow. A market street where the stalls are half packed away and a few traders stand under improvised covers, everything softened and desaturated by the snow, which is settling on cables, awnings and unsold goods. Lit by flat white daylight through cloud, with two weak illuminated signs barely registering against it. Footprints and sledge tracks in the slush. Shot at standing height down the street. Muted palette of white, wet grey and one faded orange tarpaulin. Real slush, breath vapour, cold-reddened hands, 16:9.

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Cyberpunk view of an elevated motorway with informal housing built beneath it, generated with Grok Imagine Image 2

Housing under the flyover

Cyberpunk wide exterior. A vast elevated motorway on concrete piers runs across the frame, and beneath it a dense settlement of self-built housing has grown between the columns, two and three storeys high, roofed in corrugated sheet and tarpaulin, with power tapped informally from the structure above. Traffic on the deck is only implied by its underside. Lit by flat afternoon light that does not reach under the deck, so the settlement sits in cool shade with a bright strip beyond it. Muted palette of grey concrete, blue sheeting and rust. Real improvisation everywhere, 16:9.

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Vertical cyberpunk frame of a lift shaft with an advertisement panel and a lone rider, generated with Grok Imagine Image 2

Lift with one advertisement

Vertical cyberpunk interior. A single rider stands in a scuffed goods lift, and the whole of the wall behind him is an illuminated advertisement panel selling income protection insurance, with a bland smiling face and one short line of copy. The panel is the brightest thing in the lift and throws a flat even light across his back and shoulders; a weak ceiling fitting does the rest. He is not looking at it. Shot from the corner, slightly wide. Muted palette of grey steel, the panel's pale blue and one warm ceiling glow. Real dents in the panelling, worn floor, 9:16.

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Cyberpunk night street where the only light comes from shop interiors, generated with Grok Imagine Image 2

Night lit only from indoors

Cyberpunk night street where the only illumination comes from the interiors of the shops along it, spilling out through open doors and glazed fronts in warm uneven pools with genuine darkness between them. No illuminated signage, no street lighting, no glow in the sky. A laundry, a food counter and a lit stairwell each throw a different colour of ordinary domestic light. Two figures pass through a dark stretch, barely readable. Shot at standing height, wide. Muted palette of tungsten warm, fluorescent green-white and black. Real wet paving, fine grain, 16:9.

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Wide cyberpunk cityscape in flat daylight showing dense infrastructure and no neon, generated with Grok Imagine Image 2

City in flat daylight

Wide cyberpunk cityscape photographed in flat overcast daylight with no sun and no artificial light visible anywhere. A dense low-rise district where every building has been extended upward in mismatched materials, with water tanks, satellite arrays and air handling bolted onto the roofs and power cabling strung between them in heavy untidy runs. Washing hangs from a dozen balconies. Shot from a rooftop at chest height, wide. Muted palette of wet concrete, rust, faded blue tarpaulin and dull green. Real grime, patch repairs in the wrong colour render, fine grain, 16:9.

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Cyberpunk portrait of a courier with visible implant scarring in plain window light, generated with Grok Imagine Image 2

Courier with a jaw implant

Cyberpunk portrait in plain window light. A courier in his twenties sits against a bare wall, with a matte alloy plate set into the left side of his jaw, the skin around it slightly puckered and discoloured where it healed badly and one small suture scar running down towards the neck. No light comes from the implant itself. Lit by soft grey daylight from a window at camera left. Waist up, looking directly at the lens, tired. Muted palette of grey daylight, olive jacket and dull alloy. 85mm, real skin texture, stubble, no glow, no chrome shine, 2:3.

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Cyberpunk close-up of a stack of mismatched signage in several languages on one wall, generated with Grok Imagine Image 2

Signage stacked on one wall

Cyberpunk detail photograph, square. A single narrow wall carrying a dozen mismatched trade signs fixed over one another in layers across many years, in several scripts and at every angle, some lit from behind and long dead, some hand painted, one a cheap illuminated panel. Only two are clearly legible, reading DENTIST and 24 HR; the rest are convincing but unreadable. Lit by flat daylight from the street. Shot square on, filling the frame. Muted palette of faded red, oxidised green, cream and rust. Real weathering, dripping stains, cable tails, 1:1.

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Cyberpunk portrait of a security guard in cheap uniform under corporate lighting, generated with Grok Imagine Image 2

Guard at the end of a shift

Cyberpunk portrait. A security guard in her fifties stands at the end of a night shift in the corner of a polished corporate lobby, her uniform jacket obviously cheaply made, one size too big and shining slightly at the elbows, against a wall of honed stone that clearly cost a great deal. Lit by the building's soft even cove lighting, which is flattering to the stone and unflattering to her. Waist up, slightly turned away, looking at the lens. Muted palette of navy polyester, warm stone and grey. 85mm, real tiredness, no retouching, 2:3.

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Cyberpunk overhead flat-lay of the contents of a courier's bag, generated with Grok Imagine Image 2

Contents of a courier's bag

Cyberpunk overhead flat-lay, square. The contents of a courier's shoulder bag laid out on a grey blanket: a scuffed handheld terminal with a cracked corner, three sealed packets, a folding multitool worn shiny at the pivot, a strip of transit tokens, a half-eaten protein bar, a spare glove with the fingertips cut off, and a paper photograph gone soft at the edges. Lit by flat even daylight from above with almost no shadow. Everything arranged neatly but not perfectly. Muted palette of grey, olive and one worn yellow. Real wear on every object, fine grain, 1:1.

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Cyberpunk portrait of an older woman with an ocular implant reading a paper book, generated with Grok Imagine Image 2

Reading with one glass eye

Cyberpunk portrait in soft daylight. A woman in her seventies sits by a window reading a worn paperback, one eye replaced long ago by a matte ceramic ocular unit that sits slightly proud of the socket and does not glow at all, the skin around it long since settled. The other eye is her own. Lit by grey daylight from the left, soft and even. Waist up, three-quarter view, absorbed in the book rather than looking at the camera. Muted palette of grey light, cardigan brown and pale ceramic. 85mm, real skin, thinning hair, no chrome shine, 2:3.

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FAQ

How do I use these cyberpunk prompts?
Copy a prompt, paste it into Morphic with Grok Imagine Image 2 selected, and run it as written. Then change the city, the trade or the character and keep the clauses about light and weather, because those are what stop the result sliding back towards the generic version of this genre.
Why is this library built for Grok Imagine Image 2?
It is the unique and bold visuals tier in Morphic, and on test it followed a deliberately anti-generic brief exactly: asked for dawn light, a muted palette and no rain-slick neon, it returned grey daylight and a single dying amber sign rather than the usual purple and cyan street. A model that obeys a negative is what this subject needs.
How do I avoid the same purple and cyan street everyone else generates?
Change one of three things: the hour, the weather or the class of the location. Most of these prompts are set at dawn, in flat daylight, indoors or in the dull working parts of a city rather than at midnight in an entertainment district. Naming a specific muted palette also helps more than banning colours.
What actually makes an image read as cyberpunk if not the neon?
Visible infrastructure and visible inequality. Cabling run on the outside of buildings, repairs made with the wrong materials, expensive technology next to worn-out housing, and signage in several languages competing for the same wall. Those details carry the genre, and they survive any change of palette.
Can I use these for a game or film project?
Yes, and the images are yours to use commercially. Keep the brands invented, as they are here, and describe the technology by what it does and how it is built rather than by naming a real product, which keeps the work clean and gives an art department something they can actually make.