Particles

A fine glitter of tiny chimes, a rising twinkle, sprinkled magic dust and a crackle of electric specks. Describe the particle effect and Morphic generates the sparkle for your game or animation.

  • Describe the exact sparkle and spread your effect needs
  • Yours alone, not a stock shimmer already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A cloud of fine golden specks drifting and glittering in the dark, a few brighter points trailing small streaks of light

Particles sounds for games, animation, and video edits

Glitter shimmer

Many tiny high glints, each distinct, for a magical sparkle that hangs in the air for a moment.

Rising twinkle

A climbing run of soft glassy twinkles that ends on one bright glint, for a spell or a reveal building up.

Magic dust sprinkle

Hundreds of tiny crisp ticks scattering lightly, for dust falling off a wand or a charm.

Electric fizz

A dense run of small sharp pops, thin and bright, for energy specks crackling off a power-up.

Sparkle burst

A soft whoosh opening into a spray of tiny chimes, for a pickup or a spell cast.

Drifting embers

A faint delicate crackle of small soft pops, for glowing specks rising off a fire or a relic.

Generate a particles sound from a prompt

Pilih titik awal, ubah sesukamu, lalu buat di Morphic.

Buat

Ways to use a particles sound effect

Punch up a power-up pickup with a sparkle

A short burst on the pickup frame makes a reward feel good, in a platformer, a mobile game or an animated logo sting.

Edit prompt
Punch up a power-up pickup with a sparkle

Fill a quiet shot with a faint glow

Drifting embers hold the silence under a slow close-up, in a fantasy film, an interactive story or a meditative short.

Edit prompt
Fill a quiet shot with a faint glow

Give a scene a magical feel

A rising twinkle sets the tone before the spell lands, in a children storybook video, a fairy-tale game or a product reveal.

Edit prompt
Give a scene a magical feel

Hint at power gathering out of view

An electric fizz from behind a door suggests energy building that the viewer never sees, in a sci-fi trailer, a mystery or a puzzle game.

Edit prompt
Hint at power gathering out of view

Harga sederhana

Mulai gratis hari ini, dengan opsi untuk upgrade atau membatalkan kapan saja.

Basic

$19/ bulan
ditagih sebagai $0 per tahun

2400 bulanan kredit

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Semua model

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3625 bulanan kredit

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Semua model

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$45/ bulan
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6350 bersama bulanan kredit

1 pengguna

+ hingga 4 lainnya dengan biaya tambahan

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Max

$170/ bulan
ditagih sebagai $0 per tahun

24650 bersama bulanan kredit

1 pengguna

+ hingga 9 lainnya dengan biaya tambahan

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Enterprise

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ketentuan harga dan penagihan

Kredit volume tinggi
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Pricing Gradient

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gratis selamanya

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Hanya 1 pengguna
Model terbatas
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FAQ

What is a particle sound effect?
It is the sound that goes with a cloud of tiny visual specks: sparkles, dust, embers or electric flecks. It is built from many small events rather than one big hit.
Where can I get particle sounds for a game?
Describe the effect you are animating and generate it, so the sparkle matches the length and brightness of your particle system. Each sound here came from the prompt beside it.
How do I make a custom particle sound?
Prompt the particles as many tiny parts, for example "hundreds of tiny crisp ticks scattering", then add how bright and how long. Listing the unit event first and the density second works best.
What is the difference between a shimmer and a twinkle?
A shimmer is a quick cloud of many glints heard together. A twinkle climbs in pitch and ends on one clear point, so it works better to lead into a reveal.
Can I use these particle sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Generating your own cue also keeps your game sparkle from matching someone else.
Why does my particle sound blur into noise?
Too many tiny events at once smear together. Ask for each glint or tick to be distinct, keep the clip short and shape the density with words like sparse or dense.