Pass

A rising level-complete chime, a quick checkpoint blip, a whoosh of something flying past and a ball struck between players. Describe what passes and Morphic generates the cue.

  • Describe the exact pass or whoosh your scene needs
  • Yours alone, not a stock chime already in a hundred other games
  • Download clean audio and drop it straight into your build
A glowing ring of white light on a dark course with a streak of motion blur crossing through its centre

Pass sounds for games, animation, and video edits

Level pass chime

Three rising bell notes ending on a long clear ring, the cue for clearing a stage.

Checkpoint blip

Two soft electronic blips rising in pitch with a light shimmer, for a checkpoint crossed or a gate passed.

Fast pass-by whoosh

A sharp rising whoosh that peaks and falls away, for something fast flying past the camera.

Slow glide whoosh

A broad smooth swell that rises and fades, for a large shape gliding overhead.

Ball pass thwack

A firm kick and a quick rolling hiss, for a ball sent across to a teammate.

Access pass accepted

A beep, a latch click and a low confirming tone, for a badge or a ticket that is let through.

Generate a pass sound from a prompt

Pilih titik awal, ubah sesukamu, lalu buat di Morphic.

Buat

Ways to use a pass sound effect

Celebrate the moment a player clears a stage

A rising chime on the finish frame makes progress feel earned, in a puzzle game, a racing clip or a mobile trailer.

Edit prompt
Celebrate the moment a player clears a stage

Move a quiet shot along without music

A slow glide whoosh carries a still frame toward the next one, in a slideshow, an explainer or a game menu.

Edit prompt
Move a quiet shot along without music

Mark a point of no return on a route

A checkpoint blip tells the viewer a line was crossed, in a game level, a race recap or an animated map.

Edit prompt
Mark a point of no return on a route

Suggest a fast vehicle the camera never shows

A whoosh from left to right implies something zipping by out of frame, in a street scene, a comedy or a horror cutaway.

Edit prompt
Suggest a fast vehicle the camera never shows

Harga sederhana

Mulai gratis hari ini, dengan opsi untuk upgrade atau membatalkan kapan saja.

Basic

$19/ bulan
ditagih sebagai $0 per tahun

2400 bulanan kredit

1 pengguna saja

Semua model

Workflows

Standard

$24/ bulan
ditagih sebagai $0 per tahun

3625 bulanan kredit

1 pengguna saja

Semua model

Workflows

Pro

$45/ bulan
ditagih sebagai $0 per tahun

6350 bersama bulanan kredit

1 pengguna

+ hingga 4 lainnya dengan biaya tambahan

Semua model

Workflows

Max

$170/ bulan
ditagih sebagai $0 per tahun

24650 bersama bulanan kredit

1 pengguna

+ hingga 9 lainnya dengan biaya tambahan

Semua model

Workflows

Enterprise

Untuk batas yang lebih tinggi

Khusus

ketentuan harga dan penagihan

Kredit volume tinggi
Batas kursi khusus
Semua model
Workflows
Pricing Gradient

Free

Untuk bereksperimen

$0

gratis selamanya

Hingga 20 kredit
Hanya 1 pengguna
Model terbatas
Workflows

FAQ

What is a pass sound effect?
The phrase covers two jobs: a success cue for passing a level or a check, and the whoosh of something moving past. This page has both, so you can pick the one that fits the shot.
Where can I get pass sounds for a game or video?
Describe the cue you need, such as a three-note chime or a left-to-right whoosh, and generate it. The result fits the length of your animation rather than a stock clip trimmed to size.
How do I make a custom pass sound?
Name the thing passing or the milestone passed, then the tone: bright and rising for success, smooth and fading for a glide. A direction such as left to right also helps a whoosh.
What is the difference between a pass chime and a pass-by whoosh?
A chime is a tuned reward with notes, built to read as success. A whoosh is moving air with no pitch, built to read as speed or distance.
Can I use these pass sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. A pass cue made for your game also avoids the chime players have already heard elsewhere.
Why does my whoosh sound flat?
A whoosh needs a clear peak. Ask for it to rise, peak and fall away, say how close the object is and keep the clip a few seconds long so the movement has room.