Sonar

The ringing ping of a sonar pulse, the hollow echo coming back through the water and the pings closing in faster as a contact gets near. Describe the sonar your scene needs and Morphic generates it clean.

  • A single ringing ping, a steady search or echoes closing on a contact, as you describe it
  • A ping written for your submarine hunt in the deep
  • Arrives as clean, isolated audio you download and lay under the shot in your edit or game
Rings of light pulsing outward from a brass sonar dome in dark water under warm directional light, bubbles rising through the beam

Sonar sounds for games, animation, and video edits

Single ping

One ringing pulse and its hollow echo, the most recognisable sound of the deep sea and underwater search.

Search pattern

Pings repeating at a steady pace, the sound of a vessel sweeping the water while everyone waits and listens.

Contact closing in

Pings speeding up as the echo comes back sooner, the sound of something getting closer by the second.

Passive listening

A low hiss of open water with creaks and clicks, for a boat running silent and listening for the enemy.

Contact blips

Sharp blips each with a smaller echo, the cue that the sonar has found something and is locked on.

Deep pulse

A heavy low-frequency boom that rolls out into a long echo, for huge depths, big vessels and ocean trench scenes.

Generate a sonar sound from a prompt

Pilih titik awal, ubah sesukamu, lalu buat di Morphic.

Buat

Ways to use a sonar sound effect

Mark the moment the target is found

A sharp blip on the cut tells the audience the search is over, in a naval thriller, a submarine game or an animated adventure.

Edit prompt
Mark the moment the target is found

Hold a long underwater search with no score

A steady ping and echo carry a slow search scene on their own, in a documentary, a game cutscene or an audio drama.

Edit prompt
Hold a long underwater search with no score

Make the deep sea feel vast and dark

The hiss and creak of passive listening tells viewers they are far below the surface and far from help, in film, animation or a podcast.

Edit prompt
Make the deep sea feel vast and dark

Let the threat close in without showing it

Pings speeding up say something is getting closer while the screen shows only the crew, in thrillers, horror games and audio stories.

Edit prompt
Let the threat close in without showing it

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FAQ

What is a sonar sound effect?
It is the sound of a sonar system sending a pulse through water and hearing it bounce back: a ringing ping followed by a hollow echo. In film and games it signals an underwater search, and the gap between ping and echo tells the audience how far away the target is.
Where can I get sonar sounds for a video?
Generate them from a prompt. Describing the ping and echo you want takes less time than digging through a stock library, and you get the exact sound your scene needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom sonar sound effect?
Describe the pitch of the ping, the echo and how often it repeats, then generate it. A prompt like "a deep low-frequency sonar pulse, a heavy booming ping that decays into a long echo" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a sonar ping, a radar sweep and a submarine sound?
A sonar ping is a ringing tone with a hollow echo, because it travels through water. A radar sweep is a dry electronic beep or blip from a screen, with no echo through water. A submarine sound is the whole boat, engines, hull creaks and alarms, so use sonar when you want only the search.
Can I use these sonar sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my sonar sound not sit right in the edit?
Usually the echo timing does not match the story. A fast echo while the crew says the target is far away sounds wrong, and a slow, lazy ping under a tense chase drains the energy. Generate the timing the scene needs, and let the gap shrink as the danger gets closer.