Storyboard prompt library

Storyboard prompt library on Morphic

Tested storyboard prompts you can copy and run on Morphic, built for the shot plan rather than the finished artwork. Numbered frames, arrows for camera and subject motion, a slugline and a duration under each panel, rough on purpose. Each one explains what the parts do, so you can adapt rather than guess.

Full storyboard sheet of six numbered frames in a two by three grid with notes beside each, generated with Seedream 5.0 Lite

Six up board sheet

Full storyboard sheet, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, laid out as six numbered frames in a two by three grid with a clear margin down the right side for handwritten notes. Each frame a quick sketch from a kitchen argument, a wide, two singles, an insert on a spilled cup, a reverse and a final wide. Frame numbers in the corner of each panel and short handwritten notes beside them, too small to read as words. A title block at the top of the sheet. 4:5.

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Storyboard strip of three ruled frames in a row showing a figure crossing a car park, generated with Seedream 5.0 Lite

Three frame strip across a sheet

Storyboard strip of three separate ruled frames in a single row across the sheet, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour. Each frame a loose gestural sketch of the same figure crossing an empty car park, small in frame one, closer in frame two, close on their face in frame three. A straight arrow with a tail drawn over frame two showing the direction of travel. Handwritten in capitals under each frame, SC 12 and 2 SEC. Frames numbered 1, 2 and 3 in the top left corner of each. 16:9.

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Four frame commercial pitch board laid out in a row with a product frame last, generated with Seedream 5.0 Lite

Four frame pitch board for a commercial

Four frame commercial pitch board, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, drawn as one row of four ruled panels that read as a complete argument. Frame one a wide of a cyclist at dawn, frame two close on tired hands on the bars, frame three the summit and the view opening out, frame four a clean insert of a water bottle on the ground. Handwritten under each in capitals, 1 through 4 with 3 SEC beneath. A push in arrow on frame two. 4:3.

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Storyboard frame loosely coloured with marker over pencil with a single warm accent, generated with Seedream 5.0 Lite

Colour board with one accent

Storyboard colour frame, pencil under loose marker on white paper, the colour laid down quickly in broad strokes that run past the pencil lines and leave white paper showing at the edges. A hospital corridor drawn in cool grey green with one warm amber accent from a single lit doorway partway down. Ruled panel border. Deliberately unfinished, no blending and no detail. Handwritten under the frame in capitals, COLOUR and SC 44. 16:9.

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Wide storyboard frame of a valley with a curved vertical arrow marking a crane down, generated with Seedream 5.0 Lite

Establishing wide with a crane arrow

Wide establishing storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, of a valley with a farmhouse small in the middle distance and a ridge line behind. A long curved arrow drawn on top of the picture in the vertical plane, starting high at the top of the frame and sweeping down toward the farmhouse, marking a crane down. A small bracketed rectangle low in the frame showing the end position. Handwritten under the frame in capitals, SC 1 and 10 SEC. 16:9.

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Vertical storyboard sheet of three tall frames for a phone format advertisement, generated with Seedream 5.0 Lite

Phone format ad board

Vertical storyboard sheet, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, of three tall ruled frames stacked down the page, each drawn in the phone format with a light dotted line ruled across the top sixth and the bottom sixth of every panel marking the safe area. A short story of a runner lacing a shoe, setting off, and stopping at a viewpoint, with all the staging kept between the dotted lines. Handwritten beside each in capitals, 1, 2 and 3 with 3 SEC. 9:16.

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Overhead storyboard floor plan of a room with numbered camera positions and cones of view, generated with Seedream 5.0 Lite

Overhead plan with camera positions

Overhead storyboard floor plan of a small restaurant, drawn flat with no perspective in pencil on white paper. Walls as simple double lines, tables and chairs as plain outlines. Three numbered camera positions marked around the room as small triangles, each with a pale cone of view opening out across the space showing what that setup covers, labelled A, B and C. Two figures marked as circles with a short arrow showing where they move. Rough and hand drawn, no colour. 1:1.

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Overhead diagram showing two figures, a dashed axis line and permitted camera positions, generated with Seedream 5.0 Lite

Line of action diagram

Overhead diagram drawn flat in pencil on white paper, showing two figures marked as circles facing each other with a long dashed line running straight through both of them. The area on one side of the dashed line lightly hatched to mark the permitted camera side, with three small camera triangles placed within it. One camera triangle drawn on the wrong side and struck through with a cross. Handwritten labels in capitals, A, B and X. Rough and hand drawn. 1:1.

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Single storyboard frame of a figure in a doorway with a bold curved arrow marking a push in, generated with Seedream 5.0 Lite

Doorway frame with a push-in arrow

Single storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour. A figure standing in a lit doorway seen from inside a dark room, sketched loosely in a few gestural strokes. A bold curved arrow drawn on top of the picture from the frame edge toward the figure, marking a slow push in, with a smaller rectangle bracketed inside the border showing where the move ends. Handwritten under the frame in capitals, SC 4A and 4 SEC. No speech balloons. 16:9.

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Storyboard frame rendered only in three flat tones of grey marker to plan contrast, generated with Seedream 5.0 Lite

Value board in three greys

Storyboard value frame drawn in exactly three flat tones of grey marker on white paper and nothing else, no line shading and no fourth tone. A figure standing at the mouth of a tunnel, the figure left as the white of the paper, the tunnel walls in mid grey and the tunnel interior in the darkest grey. Ruled panel border. The tonal separation doing all the work of directing the eye. Handwritten under the frame in capitals, VALUE and SC 30. 16:9.

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Storyboard aerial frame with a spiralling arrow marking a descending drone move, generated with Seedream 5.0 Lite

Aerial descent over a coastline

High aerial storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, looking down at an angle over a rocky coastline with a small boat in the bay. A loose spiralling arrow drawn on top of the picture curling inward and downward toward the boat, marking a descending circling drone move. Cliffs and surf indicated with quick strokes. Handwritten under the frame in capitals, DRONE DESCEND and 14 SEC. 16:9.

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Storyboard frame of a corridor with a long straight arrow and a drawn dolly rail beneath it, generated with Seedream 5.0 Lite

Corridor track with the rail marked

Storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, of a long hospital corridor in one point perspective with a figure walking away from camera. A long straight arrow drawn on top of the picture running down the corridor, and beneath it a second line drawn along the floor with short cross ticks marking a dolly rail. Doors receding on both sides, sketched fast. Handwritten under the frame in capitals, TRACK IN and 7 SEC. 16:9.

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Storyboard frame drawn with a doubled shaky border to indicate handheld camera, generated with Seedream 5.0 Lite

Handheld frame with the wobble noted

Storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, but with the ruled panel border deliberately drawn twice in a loose shaky doubled line to mark the shot as handheld. Inside it, a figure pushing through a crowded market, other bodies cropped hard by the frame edges, drawn fast and gesturally. The horizon slightly off level. Handwritten under the frame in capitals, HANDHELD and 12 SEC. 5:4.

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Overhead lighting plan drawing with lamp symbols and throw lines around a set, generated with Seedream 5.0 Lite

Lighting plan with lamp symbols

Overhead lighting plan drawn flat in pencil on white paper, showing a small set from above with walls as double lines and a table in the middle. Four lamp positions marked as simple symbols around it, a filled circle, an open circle, a square and a triangle, each with a straight throw line running toward the table showing its direction. A key at the bottom of the sheet pairing each symbol with a short handwritten label. Camera position marked as a triangle. Rough, hand drawn, no colour. 1:1.

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Sheet of twelve very small rough storyboard thumbnails scribbled at speed, generated with Seedream 5.0 Lite

Thumbnail pass, twelve tiny frames

Sheet of twelve very small storyboard thumbnails scribbled at speed in soft pencil on white paper, laid out in a rough grid of four by three. Each is barely more than a few marks establishing where a figure sits in the frame and where the horizon falls, with no facial features and no detail at all. Some frames overlap the ruled borders where the hand ran on. A few arrows scratched across individual frames. No sluglines. Loose, fast and unfinished. 5:4.

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Vertical storyboard beat board of five stacked frames covering a chase, generated with Seedream 5.0 Lite

Vertical action beat board

Vertical storyboard beat board, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, five ruled frames stacked down the sheet with deliberately uneven gaps between them so the spacing itself reads as timing. A rooftop chase, the beats being a leap, a slip, a hand catching an edge, a look down, and a pull up. Short handwritten durations beside each frame in capitals, 2 SEC, 1 SEC, 3 SEC. Loose gestural figures, no faces. 4:5.

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Vertical music video board with frames annotated by bar numbers instead of seconds, generated with Seedream 5.0 Lite

Music board with bar counts

Vertical music video storyboard, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, four ruled frames stacked down the sheet showing a singer moving through an empty warehouse. Timing written beside each frame in capitals as bar counts rather than seconds, reading BARS 1 TO 4, BARS 5 TO 8, BARS 9 TO 12 and BARS 13 TO 16. A short arrow on the second frame marking a slow push. Loose gestural figures with no facial detail. 4:5.

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Storyboard frame with a small bracketed rectangle inside it marking where a fast zoom lands, generated with Seedream 5.0 Lite

Crash zoom with the end frame bracketed

Storyboard frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, of a wide shot across a dusty yard with a figure standing at the far fence. A small rectangle drawn inside the frame around the figure head, marked only with four corner brackets rather than a full box, showing where a fast zoom lands. Short radiating speed lines scribbled from the frame edges inward toward it. Handwritten under the frame in capitals, CRASH ZOOM and 1 SEC. 16:9.

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Two storyboard frames showing matched opposing angles on a conversation, generated with Seedream 5.0 Lite

Shot and reverse on one page

Two storyboard frames side by side, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, drawn as a matched shot and reverse on a conversation across a table. In the left frame a near shoulder occupies the bottom left corner and the speaking figure sits right of centre. In the right frame the near shoulder is in the bottom right corner and the other figure sits left of centre, exactly mirrored. Handwritten under each, SC 7B and SC 7C. Small eyeline arrows drawn between them. 16:9.

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Storyboard frame with figures marked at three numbered standing positions, generated with Seedream 5.0 Lite

Blocking frame with numbered positions

Storyboard blocking frame, grey marker and pencil on white paper, ruled panel border, deliberately rough and disposable, construction lines left in, no inking and no colour, of a figure moving through a church interior, drawn three times in the same picture at three successive standing positions with a dotted line running between them showing the path. Each position marked with a small numbered circle, 1, 2 and 3. Pews and a window sketched loosely behind. The figure drawn as a simple gestural shape with no face. Handwritten under the frame in capitals, BLOCKING and SC 9. 4:5.

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Häufig gestellte Fragen

How do I use these storyboard prompts?
Copy a prompt, paste it into Morphic with Seedream 5.0 Lite selected, and run it as written. Then change the scene but keep the clauses naming the arrows, the slugline and the roughness, because those three are what make the output a plan a crew can shoot from rather than a picture of a scene.
Why is this library built for Seedream 5.0 Lite?
Because a board is meant to be thrown away. It is a fast drawing whose whole value is that it costs almost nothing to redo when the director changes their mind, so the artistic and stylized tier at three credits a frame is the honest match. Paying a photoreal flagship to render a rough marker sketch buys detail that actively works against what a board is for.
How is this different from the comic panel and concept art libraries?
A comic panel is the finished thing, inked and lettered and printed, and the reader sees it. Concept art is production artwork made to settle how a world looks. A board is neither. It is a shot plan, seen only by the crew, and the things that matter on it are the numbering, the arrows showing where the camera and the subject move, the slugline and the duration. It is deliberately rough because it will be redrawn.
How do I show camera movement in a single still frame?
Draw the movement as a mark on top of the picture and say so explicitly. A bold curved arrow across the frame for a push in, a straight arrow with a tail for a pan or a track, a bracketed inner rectangle for the end size of a zoom. Naming the arrow as a drawn annotation rather than describing the motion in words is what stops the model animating the subject instead of marking the move.
How do I keep a whole sequence looking like one board?
Fix the medium and the sheet once and change only the shot. Decide it is grey marker and pencil on white paper with a ruled border, write that clause identically on every frame, and vary the staging alone. Boards drawn in one hand read as a plan, and a sequence where the drawing style shifts between frames reads as several people guessing.