Bonus

A bonus chime climbing to a bright high note, a combo multiplier stepping up with each hit and a bonus round launching with a shimmer. Describe the bonus and Morphic generates it clean.

  • A bonus chime, a combo multiplier or an extra life, exactly as written
  • Shaped for the combo meter that fills up in your endless runner
  • Clean bonus stings to drop on each reward as it pops up in play
A burst of bright golden sparks exploding outward from a single glowing orb

Bonus sounds for games, animation, and video edits

Bonus chime

A run of rising bell tones landing on one ringing note, the all-purpose cue for a bonus earned in a game.

Combo multiplier

Punchy blips climbing a step each time and ending on a zap, for a combo building, a streak or a score doubling.

Bonus round start

A rising whoosh into a shimmering hit, for a bonus stage opening, a special round or a reward screen arriving.

Extra life

A bouncy rising blip, for a life earned, a continue granted or a second chance in a retro or mobile game.

Time bonus

A clock tick then a rising zip and ding, for seconds added to a timer, a checkpoint reached or a race extended.

Bonus missed

A bright tone that wobbles and drops away, for a bonus that slipped by, a combo broken or a timer running out.

Generate a bonus sound from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use a bonus sound effect

Reward the hit the moment it lands

One bonus chime on the frame the score jumps gives a gameplay clip its payoff, in a mobile game, a stream highlight or an animated ad.

Editar prompt
Reward the hit the moment it lands

Keep a combo streak exciting with no music

Multiplier blips stacking up under a long run keep a gameplay montage climbing, in a speedrun edit, a game trailer or a podcast ad.

Editar prompt
Keep a combo streak exciting with no music

Set up a bright bonus stage

A bonus round start with its shimmer tells players they have entered a special level, in an arcade game, a game show segment or an animated short.

Editar prompt
Set up a bright bonus stage

Show a bonus slipping away off screen

A missed bonus heard while the camera stays on a player tells the audience the chance just passed, in a comedy, a stream clip or an audio sketch.

Editar prompt
Show a bonus slipping away off screen

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What is a bonus sound effect?
Bonus sounds are the short stings a game plays when it hands out something extra: a chime for a bonus, blips as a multiplier climbs, a hit when a bonus round starts, an extra life or a time bonus. They are brighter and quicker than a level-up, so they can fire often during play.
Where can I get bonus sounds for a video?
Generate the sting from a short description. Asking for the chime or the multiplier you want is faster than digging through game reward packs, and the cue is made for your game. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom bonus sound effect?
Describe the reward and how big it should feel, then generate it. A prompt like "a game combo multiplier, a quick run of punchy electronic blips each a step higher" gives Morphic enough to work with, and you can change the wording until it fits.
What is the difference between a bonus, a level up and a jackpot sound?
A bonus sound marks something extra during play, so it is short and can repeat. A level up marks real progress and gets a fuller rising cue, and a jackpot is a big win with bells, coins and noise. Keep bonuses the smallest so the bigger moments still stand out.
Can I use these bonus sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my bonus sound not sit right in the edit?
Bonus stings that are all the same size blur into noise. Make the common ones short and save the round-start hit for rarer moments. Place each sting on the frame the reward appears, and keep it under any gameplay dialogue.