Drag

A chair scraped back from a table, an iron chain grinding over concrete and a heavy sack hauled across floorboards. Describe the drag your scene needs and Morphic generates it clean.

  • A chair scrape, a chain on concrete or boots in mud, dragged just as you describe
  • Scrapes shaped for your cellar scene, a trunk hauled out one tug at a time
  • Clean isolated drags with no room noise, ready for a video, a game or a podcast
A rusted iron chain trailing across a chunk of concrete under warm light from above against a black ground, grit spraying behind it

Drag sounds for games, animation, and video edits

Chair scraped back

A chair pushed back from a table with a harsh scrape, for someone standing up fast, an awkward exit or a tense dinner.

Chain dragged

Iron links grinding over concrete, for a prisoner shuffling, a dungeon level or something heavy hauled out of sight.

Heavy sack drag

A full burlap sack hauled across floorboards in tugs, for a farm loft, a smuggling scene or a thief taking the loot.

Suitcase on gravel

A hard case scraped over loose stones, for a traveller arriving at a remote house or a heavy bag pulled up a drive.

Rope across a deck

Thick rope rasping over wooden planks, for a ship being made fast, a mountain rescue or a rope hauled up a cliff.

Boots in mud

Tired feet pulling through deep mud, for a march in the rain, a survivor staggering on or a slow climb up a field.

Generate a drag sound from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use a drag sound effect

Make someone storm away from the table

One harsh chair scrape as a character stands gives the exit its force, in a drama, a sitcom, an animated short or a story podcast.

Editar prompt
Make someone storm away from the table

Carry a long haul with no music

A chain grinding along concrete holds a slow escape or a hauling sequence together, in film, a dungeon game or an audio drama.

Editar prompt
Carry a long haul with no music

Show the viewer a working farm loft

Heavy sacks dragged over floorboards say harvest and hard labour before the barn is shown, in period video, farming games and radio stories.

Editar prompt
Show the viewer a working farm loft

Let a late arrival be heard first

A case grinding over gravel outside tells the audience someone has come before the door opens, in mystery film, horror games and audio drama.

Editar prompt
Let a late arrival be heard first

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Preguntas frecuentes

What is a drag sound effect?
Drag sounds are the scrape and grind of something pulled along the ground: chair legs on tile, a chain on concrete, a sack on floorboards or feet through mud. The weight of the object and the surface under it decide the whole character of the sound.
Where can I get drag sounds for a video?
Write the drag you need and Morphic generates it from the description. That is quicker than searching a stock library for a scrape on the right surface, and every sound on this page was made from the prompt printed beside it, so you can start there.
How do I make a custom drag sound effect?
Name the object, the surface and the pace of the pull, then generate it. A prompt like "a heavy sack of grain dragged across wooden floorboards with short tugging pauses" gives Morphic enough to work with, and you can adjust the wording until it fits.
What is the difference between a drag, a scrape and a slide?
A drag is a heavy object pulled along with friction the whole way, so it grinds and stutters. A scrape is a shorter, harsher contact, like chair legs on tile, and a slide is smooth and low friction, an object gliding with little noise.
Can I use these drag sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my drag sound not sit right in the edit?
Usually the pace of the pull fights the picture. Match the scrape to the motion on screen, short tugs for someone struggling and one long grind for a steady haul, and lower the level when the object is in the background.