Punctuate the moment a room turns
The crack on the cut and the ringing straight after it changes the scene faster than a shot can. It is the same move in a game cutscene as on film.
Editar promptThe pin, the bounce, the crack, and the long ringing that matters more than the bang. Describe how deaf you want the room to go afterwards and Morphic builds it.


A single sharp crack with an instant attack and almost no debris after it. Shorter and brighter than an explosion, which is what separates the two.

The pin clicking free and the canister bouncing twice before it settles. The two seconds of dread that make the bang land.

A high thin tone with everything else stripped away. The sound the scene actually lives in, and the reason this page exists.

A dull low rumble with the top gone, as if the room is happening behind a wall. Layer it under the ringing and the deafness reads as physical.

The ring thinning out while the room slowly comes back. Use it on the shot where the character stands up and the scene restarts.

The same crack heard through a wall, with the sharp edge gone and only the body left. For a blast that happens somewhere the camera is not.
Elige un punto de partida, edita lo que quieras y genéralo en Morphic.
The crack on the cut and the ringing straight after it changes the scene faster than a shot can. It is the same move in a game cutscene as on film.
Editar promptA ringing tone holds a long shot with no dialogue and no music, and the audience reads the emptiness as the character hearing nothing.
Editar promptCutting the world down to a muffled rumble puts the audience inside one persons head without a line of dialogue explaining it.
Editar promptA dull blast through a wall places an assault somewhere off screen, so a scene can stay on a face while the action happens elsewhere.
Editar promptPunch sound effect
Generate a punch sound effect with Morphic. Choose the weight, the depth, and the follow-through so the impact sits right against the picture.
Rock slide sound effects
Generate rock slide sound effects for your own scene, cascading stone, single boulders, gravel wash and cave-in crashes, made to your exact timing.
Rumble sound effects
Create rumble sound effects with the low end you want, distant thunder, quaking ground, engine roar or a rising swell built for your own scene.
Slam sound effects
Slam sound effects with real weight behind them, doors, lockers, car doors, metal gates and a fist on a table, recorded close and edited clean.
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