Put the sting exactly where the hand lands
A crack with no low end has a front edge sharp enough to place on a single frame. Animation and game hit reactions need that more than live action does.
Editar promptA slap lives on the surface, not in the body. Set the weight, the material, and the size of the contact and get a hit that lands in the mix.


A bright crack with a fast sting and nothing underneath it. The version most scenes want, because the absence of low end is exactly what marks it out from a punch.

Wider contact, so more body and less crack. It reads as greeting or encouragement rather than violence, from what is physically the same movement.

A soft heavy mass landing flat on a hard surface, with a clinging pull at the end. The staple foley trick, and the one that makes an animated hit feel physical.

The same contact with a layer of fabric over it: the top edge gone, a rustle after. Use it when the strike lands on a shoulder or an arm rather than skin.

Five quick cracks spaced unevenly and varying in strength. The uneven spacing is what stops it reading as one take repeated on a grid.

One crack followed by a short bright reflection off a hard surface. The reflection is what tells an audience the walls are close and bare.
Elige un punto de partida, edita lo que quieras y genéralo en Morphic.
A crack with no low end has a front edge sharp enough to place on a single frame. Animation and game hit reactions need that more than live action does.
Editar promptA crack with a reflection behind it rings on for a couple of seconds and carries the silence after it. That tail does the work a music sting would otherwise do.
Editar promptA broad dull smack on a back reads as friendly and a bright crack reads as an attack. Same gesture on screen, opposite scene, decided entirely by the contact area.
Editar promptA wet contact on a cutaway lets an audience picture something nobody had to stage. Comedy and horror both use the same trick for very different reasons.
Editar promptWood breaking sound effects
Play wood breaking sound effects and generate the break your shot needs, from a thin twig snap to a heavy load-bearing beam splintering apart.
Body fall sound effects
Body fall sound effects: heavy collapses, stair tumbles, drops onto wood or dirt and slow slumps, generated to match the weight and floor on screen.
Bomb sound effect
Generate bomb sound effects with Morphic. Set the size of the blast, how far away it is, and how long the tail runs, in clean audio for your edit.
Bounce sound effects
Bounce sound effects for games, animation and edits, single hits, settling runs, rubber balls and cartoon boings. Generate the bounce you need in Morphic.
Comienza gratis hoy, con la opción de mejorar tu plan o cancelar cuando quieras.
Basic
900 mensual créditos
1 usuario
Todos los modelos
Workflows
Standard
3200 mensual créditos
1 usuario
Todos los modelos
Workflows
Pro
6200 compartidos mensual créditos
1 usuario
Todos los modelos
Workflows
Pro Max
24000 compartidos mensual créditos
1 usuario
Todos los modelos
Workflows
Enterprise
Para límites más altos
Personalizado
términos de precios y facturación

Free
Para experimentar
$0
gratis para siempre