Flip

A coin flip ringing into a catch, a pancake flipped back into a sizzling pan, a bottle flip landing upright and a skateboard kickflip. Describe the flip and its landing, and Morphic generates it clean.

  • A coin, a pancake, a bottle or a kickflip, each flip generated from your words
  • Timed to the bottle that lands upright on the cafeteria table in your reel
  • Clean flip sounds with the toss and the landing, ready to sync to the move
A golden pancake flipped high above a black frying pan, butter droplets flying off its edge

Flip sounds for games, animation, and video edits

Coin flip

A ringing ping, a spin and a slap into the palm, the flip most people look for, for a decision, a bet or a game of chance.

Pancake flip

A quick whoosh and a wet slap back into a sizzling pan, for breakfast scenes, cooking videos and pancake day reels.

Page flip

A crisp papery flutter and snap of one page turning fast, for a book, a menu, a sketchbook or a page turn in a story app.

Bottle flip

A sloshing spin and a hard thunk as a water bottle lands upright, the trick-shot sound for reels, challenges and party games.

Skateboard kickflip

A tail pop, a whirr of the spinning deck and a clacking landing, for skate edits, street scenes and sports games.

Backflip landing

A whoosh of air and a solid two-foot thump on a mat, for gymnastics, parkour, a martial arts move or a hero leaping down.

Generate a flip sound from a prompt

Pilih titik awal, ubah sesukamu, lalu buat di Morphic.

Buat

Ways to use a flip sound effect

Land the bottle flip on the right frame

The thunk of a bottle landing upright on the exact frame turns a trick shot into a payoff, in a reel, a party game or an animated short.

Edit prompt
Land the bottle flip on the right frame

Keep a cooking clip lively without music

Pancake flips and pan sizzle carry a recipe video with no score, so the food stays the star, in a cooking show, a short or a cosy game.

Edit prompt
Keep a cooking clip lively without music

Open on a skate park session

A kickflip landing over the first shot places viewers in a skate park before any rider appears, in a sports edit, a skating game or a podcast intro.

Edit prompt
Open on a skate park session

Hint that a coin decided everything

A coin flip heard from off screen tells the audience a choice was left to luck without showing the result, in a thriller, a card game or a radio drama.

Edit prompt
Hint that a coin decided everything

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FAQ

What is a flip sound effect?
A flip sound is an object turning over in the air and landing: a coin ringing into a catch, a pancake slapping back in the pan, a page fluttering over, a bottle thunking upright or a board clacking down after a kickflip. The toss and the landing together are what make it read as a flip.
Where can I get flip sounds for a video?
Write down what flips and where it lands, then generate it, quicker than syncing two separate clips for the toss and the catch. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom flip sound effect?
Put the object, the spin and the landing surface in one line. A prompt like "a half-full plastic water bottle flipped through the air, a sloshing spin and a hard thunk as it lands upright" gives Morphic enough to work with, and you can change the surface.
What is the difference between a coin flip, a page flip and a kickflip?
A coin flip is a bright metallic ping and a catch. A page flip is a dry papery flutter with no landing. A kickflip is a wooden pop, a spin and a hard clack on concrete, so each one only fits its own object.
Can I use these flip sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my flip sound not sit right in the edit?
The landing usually drifts from the frame where the object touches down. Slide the clip so the thunk or slap hits that frame exactly, then check the toss still starts as the hand moves.