Land a hit on the exact frame
A dull thud with a fast front edge sits where you place it. Anything with a slow attack reads a few frames late however carefully you cut it.
Edit promptA hit with real weight behind it. Set how heavy the impact is, how deep it lands, and whether anything follows through.


Deep, dull, and over immediately. The version most fight scenes want, because the weight is carried by the low end rather than by volume.

Light and fast, with almost no low end. Use it for the hits between the big ones, where a heavy thud would make every punch feel like a knockout.

A boxing glove into a bag, with the creak of the leather audible. It reads as training rather than a fight, which is a different scene entirely.

Three hits landing unevenly. The irregular spacing is what makes it read as a person throwing them rather than a pattern laid out on a grid.

The impact plus the body moving after it, cloth and weight shifting. That second half is what most stock punches leave out, and it sells the whole thing.

A hit stopped by a forearm: harder, tighter, and with no depth to it. The absence of low end is exactly what tells the audience it did not get through.
Pilih titik awal, ubah sesukamu, lalu buat di Morphic.
A dull thud with a fast front edge sits where you place it. Anything with a slow attack reads a few frames late however carefully you cut it.
Edit promptA combination covers a whole flurry in one pass. It works for an animated sequence or a game hit reaction as readily as for live action.
Edit promptDepth is the whole message. A deep thud reads as serious, a flat smack against a forearm reads as blocked, from the same movement on screen.
Edit promptImpacts with cloth and shifting weight behind them put a struggle beyond the wall. Nothing has to be staged, lit, or choreographed on camera.
Edit promptWood breaking sound effects
Play wood breaking sound effects and generate the break your shot needs, from a thin twig snap to a heavy load-bearing beam splintering apart.
Body fall sound effects
Body fall sound effects: heavy collapses, stair tumbles, drops onto wood or dirt and slow slumps, generated to match the weight and floor on screen.
Bomb sound effect
Generate bomb sound effects with Morphic. Set the size of the blast, how far away it is, and how long the tail runs, in clean audio for your edit.
Bounce sound effects
Bounce sound effects for games, animation and edits, single hits, settling runs, rubber balls and cartoon boings. Generate the bounce you need in Morphic.
Mulai gratis hari ini, dengan opsi untuk upgrade atau membatalkan kapan saja.
Basic
900 bulanan kredit
1 pengguna saja
Semua model
Workflows
Standard
3200 bulanan kredit
1 pengguna saja
Semua model
Workflows
Pro
6200 bersama bulanan kredit
1 pengguna
Semua model
Workflows
Pro Max
24000 bersama bulanan kredit
1 pengguna
Semua model
Workflows
Enterprise
Untuk batas yang lebih tinggi
Khusus
ketentuan harga dan penagihan

Free
Untuk bereksperimen
$0
gratis selamanya