Time the impact to the frame the metal meets
A crush with a hard front edge sits exactly where you place it. Games and animation need that precision more than film does, because the picture has no shot noise to hide behind.
프롬프트 편집A collision runs in order: rubber, metal folding, glass, then debris for several seconds. Set the heft and the texture your cut needs instead of layering three stock hits.


Steel folding and tearing with glass bursting through it. The version most cuts want, because the low crush and the bright glass arrive together and read as one event.

Two seconds of rubber cut short by the hit. The screech is what tells an audience somebody saw it coming, which changes the meaning of the same collision.

A dull plastic crunch with a metallic groan behind it and no glass. Reach for it when the story needs an inconvenience rather than an emergency.

Laminated glass giving way as a single bright spray. Isolated from the impact, it can be placed a few frames late, which is where it actually happens.

Fragments dropping at longer and longer intervals over a faint metallic tick. This is the half stock crashes leave out, and it is what stops a wreck ending on a hard edit.

The same wreck with the bright top gone, the crush dulled, and a short echo behind it. That colour change is what puts it several streets away rather than in front of the camera.
시작점을 고르고 원하는 대로 수정한 뒤 Morphic에서 생성하세요.
A crush with a hard front edge sits exactly where you place it. Games and animation need that precision more than film does, because the picture has no shot noise to hide behind.
프롬프트 편집Debris falling at widening intervals holds the shot while nobody speaks. It works under a comic aftermath in animation just as well as under a serious one.
프롬프트 편집A dull bumper crunch reads as a bad afternoon and folding steel with glass reads as an ambulance. The picture can stay identical while the severity changes completely.
프롬프트 편집A dulled collision with an echo behind it stages a crash outside the frame entirely. No stunt, no vehicle, and no reason to model one for a game scene either.
프롬프트 편집Snap sound effect
Morphic creates snap sound effects from a text prompt. Choose the heft and texture your cut needs instead of layering three stock hits together.
Splat sound effect
Need a splat sound effect with real weight? Morphic generates it to your spec, so the impact sits right against the picture.
Stomp sound effects
Stomp sound effects: boots on concrete, marching lines, giant footfalls and crowd stomps for film trailers, animation, game design and percussive edits.
Sword clash sound effects
Sword clash sound effects: parries, scraping steel, fast flurries, draws, and shield impacts, ready for your fight scene or combat animation.
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