Seedance prompt library

Seedance prompt library on Morphic

Tested Seedance prompts you can copy and run on Morphic. Each one explains what the parts do, so you can adapt rather than guess.

Street dancer, neon corner

A street dancer spins across a wet city corner at night and snaps into a hard freeze, jacket flaring wide a beat behind the body before it settles. A vertical orbit sweeps halfway around him and lands as he locks the pose. Motivated magenta and teal light from a diner sign, hard backlight haloing his silhouette, light drizzle catching the glow. Music-video energy, 35mm, crisp motion. (deep bass beat) <sneaker squeak on wet concrete, a sharp exhale>.

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Marionette and its strings

A medium shot from slightly below frames a wooden marionette on a small stage with the puppeteer's hands visible above in the dark, and each tilt of the control bar is followed a beat later by the puppet's answering step, so a slumped figure at the start is standing upright mid-stride by the end. The strings stay taut and visible throughout. A miniature painted theatre set, warm footlights from below, deep black surround above. 35mm, shallow depth of field. About 6 seconds, no loop. <creaking wood, the soft knock of carved feet on board>.

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Anime rooftop, golden hour

A young woman in a casual denim jacket stands at a rooftop railing as a gust lifts her hair and scarf and sends a few loose papers tumbling past, the city sprawling gold behind her. A slow pan follows her gaze across the skyline. Warm golden-hour light, hand-drawn 2D cel shading, soft lens bloom, drifting clouds. Studio-anime style, clean linework, gentle parallax. (warm ambient synth pad) <wind gust, distant city hum, a train far below>.

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Fashion turn, studio

A model in a flowing crimson gown pivots sharply so the fabric sweeps out in a wide arc and her hair trails a few frames behind the motion before falling back. A vertical push-in holds on the swirl of the dress. One soft key with a subtle rim, a seamless black backdrop, deep saturated red against the dark. High-fashion editorial, 85mm, crisp slow motion. (a low fashion-house beat) <the whoosh of the fabric, heels settling>.

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Marching band resolves a shape

A high wide shot looks down on a marching band scattered across a field, and the players walk in step along curving paths until they settle into a clean five pointed star, so a loose crowd at the start is a readable shape by the end. The camera holds its height and angle and never rotates. Every player keeps the same step rate throughout. A grass field under flat late afternoon sun, white and crimson uniforms, long shadows raking across the pitch. Documentary, 50mm, one continuous take. About 8 seconds, no loop. <a snare cadence and brass held under it>.

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Muscle car, desert highway

A matte-black muscle car tears down an empty desert highway, the tail stepping out slightly as it powers through a shimmer of heat haze and kicks a rooster-tail of grit off the shoulder. A low tracking shot runs parallel to the front wheel, the car holding frame center-left. Blazing midday sun, bleached sky, warm asphalt shimmer, a flat endless horizon. Anamorphic car-commercial look, lens flare. <deep V8 rumble, tyre roar, wind buffeting>. No music.

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Skater, empty pool

A skateboarder carves up the lip of a sun-bleached concrete pool and pops into the air, the board snapping level under their feet as a puff of dust kicks off the coping. A vertical follow tilts up with them and holds at the peak of the trick. Harsh afternoon sun, concrete greys against a hard blue sky, sharp raking shadows. Gritty sports-doc style, 35mm, fast clean motion. <wheels roaring on concrete, the pop of the tail, a board clatter>. No music.

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Blacksmith's hammer strike

A medium side-on shot holds steady while a smith brings the hammer down on a glowing bar three times, each impact throwing a small burst of sparks and flattening the bar visibly further, so a round stock at the start is a tapered flat by the end. His left hand holds the tongs throughout and never leaves them, his right swings the hammer. A dark timber forge lit only by the orange of the coals and the workpiece itself. 35mm film grain, handheld with slight weight. About 6 seconds, no loop. <three hammer strikes, each ringing off the anvil, coals hissing>. No music.

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Claymation diner cook

A round-cheeked short-order cook in a stop-motion clay world cracks an egg onto a griddle and it spreads and bubbles at the edges, then he flips it in a neat arc that lands back in the pan. A locked-off medium shot eases into a gentle push toward the sizzling surface. Warm tungsten diner light, chunky fingerprinted clay, felt booths and a tiny handmade ketchup bottle. Aardman-style stop-motion, visible frame-by-frame motion. <griddle sizzle, a happy hum, a spatula scrape>.

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Pixel-art wuxia

A pixel-art swordswoman leaps between rooftops in a moonlit 8-bit wuxia village, her cloak snapping behind her as tiles crumble under each landing. A vertical side-scrolling track follows her run. Cool moonlit blues and lantern-orange accents, crisp chunky pixels, a parallax skyline scrolling behind. Retro 8-bit pixel-art animation, a consistent pixel grid. (Chinese-style 8-bit chiptune) <pixel footfalls, a blade swish>.

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Glassblower turns a gather

A close side-on shot holds on a glassblower rotating a blowpipe steadily in both hands while the molten gather at its end sags and stretches under its own weight, so a rough orange blob at the start has drawn out into an even teardrop by the end. The rotation never stops and never reverses. His left hand cradles the pipe and his right turns it. A dark studio with the furnace mouth glowing off frame right as the only light source. 35mm, shallow depth of field, film grain. About 8 seconds, no loop. <furnace roar, the low scrape of the pipe on the rail>. No music.

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Clay model to finished car

A grey clay design model of a sports car sits on a turntable, then a wave of glossy deep-red paint washes over it from nose to tail, chrome and glass resolving as the wave passes until a finished car gleams under the lights. A slow orbit arcs around it through the change. Dark studio, controlled softbox reflections sweeping the panels, a black-and-red premium palette. Product-commercial transformation, 50mm, precise reflections. (a low cinematic swell) <a soft synth shimmer as the paint sweeps>.

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Harbor monologue

A weathered fisherman in a wool cap leans on a harbor railing at dawn and speaks to camera, his breath fogging in the cold as gulls wheel behind him. A slow push-in holds on his face at medium close-up. Soft blue dawn light, warm skin tones, a fishing boat rocking out of focus behind him. Documentary portrait, 85mm, shallow depth. He says in a slow, weathered Irish accent: {The sea gives, and the sea takes. You learn to thank it for both.} The sea gives, and the sea takes. <gulls, gentle harbor water, a distant bell>.

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Film-noir office

A trench-coated detective stands at a rain-streaked office window in the 1940s, smoke curling up from a cigarette resting in a glass ashtray as the ember glows. A slow dolly-in creeps past the desk lamp and settles on his silhouette. Hard venetian-blind stripes rake across the far wall, one warm tungsten key, deep crushed blacks. High-contrast black-and-white film noir, heavy grain, anamorphic. <ticking wall clock, rain on glass> (a lone distant saxophone).

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Conductor's downbeat

A slow push in on a conductor from chest height as she lifts the baton, holds a still upbeat, then drives it down and the whole string section attacks on that exact frame. Her left hand stays open and low through the upbeat and only closes after the downbeat lands. A concert hall lit by warm overhead stage light, players in shadow behind her, black tailcoat against a dark pit. 35mm, shallow depth of field, one continuous take. About 6 seconds, no loop. <a held silence, then a full string chord on the downbeat>.

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Boxer's shadow work

A vertical medium shot holds still on a boxer throwing a jab, a second jab, then a cross, each punch driven by a sharp exhale on the same frame it lands, so a loose guard at the start has snapped back to a tight guard by the end. Her left hand jabs and her right hand throws the cross, and both return to her chin. A dim gym with one high window throwing hard daylight across her shoulders, chalk dust in the air. 35mm, shallow depth of field, film grain. About 6 seconds, no loop. <three sharp exhales, gloves snapping, distant skipping rope>. No music.

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Violinist's bow arm

A vertical close shot frames a violinist from the shoulder to the bow tip as she draws a long down bow, reverses cleanly at the frog, and pushes an up bow, and the tone swells on the pull and thins on the push so the direction is audible. Her left hand stays on the fingerboard and only her right arm travels. A practice room with soft north light from a tall window on the left, warm varnished maple against a grey wall. 50mm, shallow depth of field. About 6 seconds, no loop. <one long sustained violin note that turns over as the bow reverses>.

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Parkour rail vault

A vertical low angle holds still as a traceur runs at a waist high metal rail, plants his left hand flat on it, swings both legs through to the right and lands running on the far side, so an empty rail at the start has been cleared and left behind by the end. His right arm stays free and never touches the rail. A concrete plaza in flat overcast daylight, wet ground, grey and faded yellow line markings. 35mm, handheld with a slight settle on the landing. About 6 seconds, no loop. <a hand slap on metal, trainers landing hard on wet concrete>. No music.

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Singer holds a note

A vertical close shot on a singer at a studio microphone as she takes a visible breath, opens on a single held vowel, and lets it fade, her jaw and throat moving with the sound throughout and settling only after it stops. Her hands stay on the headphone cup at her left ear and do not move. A dark vocal booth with one warm key light from the upper right and a soft fill, deep shadow behind. 50mm, shallow depth of field, film grain. About 8 seconds, no loop. {one long held sung vowel that swells and fades}. No other instruments.

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Claymation dancer

A vertical medium shot holds still on a small clay figure dancing on a tabletop stage, moving in visible steps rather than smooth arcs, so a standing pose at the start has turned a full half circle by the end. Its left arm leads each step and its right trails. Thumbprints and tool marks stay visible in the clay throughout. A hand built set with warm practical lamps at the edges of frame, painted card backdrop in dusty rose and teal. Stop motion animation, shot on twos, shallow depth of field. About 6 seconds, no loop. <a light woodblock rhythm and the soft tap of clay feet>.

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Häufig gestellte Fragen

How do I use these Seedance prompts?
Pick any prompt, copy it, and paste it into Morphic with Seedance selected. Each is written as a shot brief, so the camera move, the action, the light, and the audio are all separable and easy to swap.
What is Seedance best at?
Human movement. Dance, gesture, gait, and the small weight shifts that make a body read as real. The prompts here put a person in motion rather than treating it as a general purpose video model.
How do I write the audio in a Seedance prompt?
Name the sound you want and say when you want none. Sound effects, music, and spoken lines are separable, so asking for the specific effects and adding "No music." when you want the scene bare gives you a mix you can actually use.
Which Seedance version do these prompts target?
They are written for the Seedance family on Morphic and hold across versions, because they describe motion and staging rather than version-specific syntax. For the newest release, see the Seedance 2.5 prompt library.
Can I use the videos commercially?
The prompts here describe original scenes and fictional subjects, so what you generate is yours to use. Avoid prompting for real logos, trademarks, or a living person's likeness, and keep your final use in line with Morphic's terms.