Artillery guns

The concussive boom of a field gun, a shell sliding into the breech and a brass casing clanging onto steel. Describe the gun your scene needs and Morphic generates it clean.

  • Name the moment at the gun, the shot, the breech slamming, the casing ejected
  • A breech slam made for the crew at the gun pit in your war film
  • Clean, isolated audio with the full low end, ready to match the recoil
The muzzle of a plain field gun firing in a burst of orange flame and smoke under warm light, the barrel filling the frame against a cool dark ground

Artillery gun sounds for games, animation, and video edits

Field gun shot

One deafening boom and a long rolling tail, the shot that shakes the frame in a war film, a documentary or a game.

Battery firing

Four guns firing down the line with a gap between each, for a gun line opening up or a salute to cut against.

Breech loading

A shell scraping home and the block slamming shut, the crew moment between shots in a film or a simulation.

Casing ejected

Brass clanging onto steel and rolling away, the detail that makes a gun crew scene feel close and physical.

Anti-aircraft gun

Rapid paired thumps pointed at the sky, for an air raid, a ship deck under attack or a defence game.

Barrel traversing

Gears ratcheting as a heavy barrel swings round, the slow tense build before the order to fire.

Generate an artillery gun sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use an artillery gun sound effect

Shake the frame on the recoil

One concussive boom on the frame the barrel kicks back lands the shot, in a war film, a history documentary or a tank game.

Prompt bearbeiten
Shake the frame on the recoil

Keep a gun crew scene moving without dialogue

Loading, slamming and ejecting carry a crew at work through a long take, for a drama, a simulation trailer or an animated history.

Prompt bearbeiten
Keep a gun crew scene moving without dialogue

Show that the ship is under air attack

Anti-aircraft guns hammering at the sky tells the viewer where the danger is coming from, useful in a naval film, a podcast or a game.

Prompt bearbeiten
Show that the ship is under air attack

Let the gun line fire out of shot

A battery firing in turn over a quiet close-up says the big guns are working nearby, and your film, audio drama or game never cuts to them.

Prompt bearbeiten
Let the gun line fire out of shot

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Häufig gestellte Fragen

What is an artillery gun sound effect?
It is the sound of a large crewed gun heard from beside it, firing, being loaded, ejecting a casing or being turned on its mount. It puts the audience with the gun crew, close enough to hear the metal work between shots.
Where can I get artillery gun sounds for a video?
Generate them from a prompt. Describing the shot or the crew action you want takes less time than digging through a stock library, and you get the exact gun sound your scene needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom artillery gun sound effect?
Describe the size of the gun, what it is doing and any metal parts you want to hear, then generate it. A prompt like "a large brass shell casing ejected from a gun breech, clanging onto a steel deck and rolling" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a field gun, an anti-aircraft gun and a rocket launcher?
A field gun fires single heavy shots with a deep concussive boom and a long tail. An anti-aircraft gun fires smaller rounds fast, so it reads as a rapid thumping rhythm. A rocket launcher has no single bang at all, each rocket leaves with a roaring hiss that tears away overhead.
Can I use these artillery gun sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my artillery gun sound not sit right in the edit?
Usually the boom is landing before or after the muzzle flash. Line the first transient up with the frame of the flash, then let the long tail run under the next shot. If the gun is far from the camera, generate a version with less crack and more rolling low end.