Bad

A glass slipping and smashing on the tiles, a car engine cranking and refusing to catch and the slow hiss of a tire going flat. Describe the mishap your edit needs and Morphic generates it clean.

  • Get the exact mishap, a glass smashing, an engine that will not start or a flat tire
  • Made for the roadside breakdown or the kitchen floor in your blooper reel
  • Comes back as clean, isolated audio you download and drop on the frame the plan falls apart
A drinking glass shattering on a tile floor under warm side light against a cool dark ground, shards frozen mid-air

Bad sounds for games, animation, and video edits

Glass smash

A glass slipping and shattering on hard tiles, the clearest sound there is for a clumsy moment or a day turning bad.

Engine will not start

A starter cranking, coughing and clicking dead, for a getaway that stalls or a road trip that ends before it starts.

Flat tire

Air hissing out of a punctured tire as it sinks, the slow sound of a journey that is not going anywhere soon.

Boxes topple

A stack of boxes thumping down one after another, the comic chain reaction after someone pulls the wrong one.

Burst pipe

Water spraying hard from a split pipe, the sound of a home repair gone wrong or a basement filling up.

Electrical short

A crackling spark, a hum cutting out and a final pop, for the moment someone plugs in one thing too many.

Generate a bad sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a bad sound effect

Mark the exact second a plan goes bad

A glass smashing on the cut lands the mistake for the reaction shot, in a sketch, a blooper reel or an animated short.

Prompt bearbeiten
Mark the exact second a plan goes bad

Keep a roadside breakdown from going quiet

An engine cranking and failing fills the wait with no music, in a road trip vlog, a comedy short or a narrative podcast.

Prompt bearbeiten
Keep a roadside breakdown from going quiet

Show a home where everything is falling apart

A burst pipe spraying under the opening shot tells viewers the house is in trouble, in a renovation video, an animation or a game level.

Prompt bearbeiten
Show a home where everything is falling apart

Let a disaster happen in the next room

Boxes toppling off screen while the camera holds on someone frozen says it all, in a sitcom scene, a podcast sketch or a puzzle game.

Prompt bearbeiten
Let a disaster happen in the next room

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Häufig gestellte Fragen

What is a bad sound effect?
It is the sound of something physically going wrong, such as a glass smashing, a car that will not start or a pipe bursting. It tells the audience that a plan or a day just turned bad, often for comic effect.
Where can I get bad sounds for a video?
Generate them from a prompt. Describing the mishap you need takes less time than digging through a stock library, and you get the exact take your scene needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom bad sound effect?
Describe the object, what goes wrong and how it ends, then generate it. A prompt like "a tall stack of cardboard boxes toppling over, four hollow thumps one after another" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a bad, a fail and a wrong sound effect?
A bad sound is a real object going wrong on screen, a smash, a stall or a leak. A fail sound is a cue that marks losing, often a falling tone or a deflating sound. A wrong sound is a buzzer or blip that marks a mistake, the kind used in quizzes and apps.
Can I use these bad sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my bad sound not sit right in the edit?
Usually it lands a few frames off. A smash or a pop has to hit on the exact frame of contact, or it reads as fake. Line up the sharpest part of the sound with the moment the object breaks, then let the tail run under the reaction.