Blow

Birthday candles going out in one strong breath, a balloon stretching as it is blown up and embers crackling brighter under a steady blow. Describe what is being blown and Morphic generates it clean.

  • Candles, a balloon, embers, a bottle or a party blower, exactly as asked
  • Built for your birthday party scene as the cake arrives with every candle lit
  • Clean, isolated blowing sounds to sync to the breath and what it moves
Birthday candle flames bending and going out in a stream of breath under warm overhead light against a black ground, smoke curling up

Blow sounds for games, animation, and video edits

Blowing out candles

One strong breath and the flutter of flames going out, the sound of a birthday wish and the cake that comes after.

Blowing up a balloon

Strong breaths pushed into a balloon with the rubber stretching and creaking, for parties and comic struggles.

Blowing on embers

A long steady blow on glowing coals with crackles and hisses, for a fire coaxed back to life at camp or in a hearth.

Bottle hoot

A hollow breathy hoot from blowing across an empty bottle, for kitchen fun, a ship horn joke or a strange call in the dark.

Bubbles in a straw

Bubbling gurgles from blowing through a straw into a drink, the childish table sound that makes a scene feel playful.

Party blower

Two buzzing reed honks as a paper party blower unrolls and curls back, for birthdays, surprises and New Year.

Generate a blow sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a blow sound effect

Make the birthday wish land on the cut

Candles going out on the frame the breath hits gives a family film, an animated short or a social video its happy ending.

Prompt bearbeiten
Make the birthday wish land on the cut

Keep a campfire scene going with no music

A steady blow on glowing embers carries a long shot of the fire coming back, keeping a film, a survival game or a podcast scene warm.

Prompt bearbeiten
Keep a campfire scene going with no music

Show a party in full swing

Party blowers honking set a birthday or a New Year scene before the room is shown, in comedies, games and animated stories.

Prompt bearbeiten
Show a party in full swing

Suggest a child playing just off screen

Bubbles gurgling through a straw off screen say a kid is up to mischief at the table, without showing them, in sitcoms and radio plays.

Prompt bearbeiten
Suggest a child playing just off screen

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Häufig gestellte Fragen

What is a blow sound effect?
Blow sounds are breath pushed out on purpose to move something: candles going out, a balloon being blown up, embers crackling, a bottle hooting, a straw bubbling or a party blower honking. The object being blown makes most of the sound.
Where can I get blow sounds for a video?
Write a sentence about what is being blown and Morphic generates it. The candles, balloon or embers your scene needs are made for you, and every sound on this page was made from the prompt printed beside it.
How do I make a custom blow sound effect?
Name the object, how strong the breath is and what the object does, then generate it. A prompt like "a person blowing across the mouth of an empty glass bottle, a hollow breathy hoot" gives Morphic enough to work with.
What is the difference between a blow sound and an exhale sound?
A blow sound is breath aimed at something, so you hear the candle, balloon or bottle react. An exhale is simply breath leaving the body, a sigh or a long breath out, with no object involved and the breath itself as the whole sound.
Can I use these blow sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my blow sound not sit right in the edit?
The breath often ends up louder than the thing it moves. Keep the airy part short and let the flutter, creak or bubbling carry the moment, and sync the start of the blow to the cheeks or lips you see.