Door

Doors opening and shutting, a hinge that creaks, a key turning in the lock and a chain sliding back. Describe the door sound your scene needs and Morphic generates it clean, from a cupboard to a heavy front door.

  • Open, close, creak, lock or chain, the exact door sound you put into words
  • The front door your detective lets herself in by, made to fit that one entrance
  • Clean door audio with no room noise, ready to line up with a hand on the knob
A heavy wooden door ajar with warm light spilling through the gap against a black ground, dust drifting in the beam

Door sounds for games, animation, and video edits

Door open and close

The latch, the swing and a firm thud as it shuts, for a character walking through, an office scene or a game interior.

Creaky door swing

One long rising creak from a dry hinge, for an old house, a slow reveal or a horror corridor where something is waiting.

Door shut hard

A sharp crack against the frame and a rattle of the latch, for a slammed exit, a flash of temper or a sudden ending.

Key in the lock

A key sliding in, two clicks as the bolt draws back and a lever pressed down, for arrivals, break-ins and late nights.

Chain and deadbolt

A chain slid out of its track and a deadbolt thrown back, for a cautious answer at the door or a flat locked up tight.

Heavy wooden door

A deep groan, a rush of air and a low boom as it closes, for a manor, a church, a castle hall or a grand arrival.

Generate a door sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a door sound effect

Close a scene on the click of a lock

A key turning and the bolt drawing back on the last frame ends a scene with a full stop, in a thriller, a game cutscene or a short film.

Prompt bearbeiten
Close a scene on the click of a lock

Fill an empty house with doors, no music

A door opening and closing somewhere down the hall keeps a quiet house scene alive with no score, in film, animation and audio drama.

Prompt bearbeiten
Fill an empty house with doors, no music

Show the house is old with one creak

A long creak from a dry hinge tells viewers the house has stood for a century, in a period drama, a horror game or a podcast tale.

Prompt bearbeiten
Show the house is old with one creak

Let someone arrive without being seen

A heavy door opening and booming shut says a person has come in, in drama, games and radio, before anyone walks into shot.

Prompt bearbeiten
Let someone arrive without being seen

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Häufig gestellte Fragen

What is a door sound effect?
A door sound effect is any sound a door makes as people use it: the latch, the hinge, the swing, the lock and the thud of the panel meeting its frame. One clean door sound tells an audience someone has arrived, left or shut something away.
Where can I get door sounds for a video?
Describe the door and the action on Morphic and generate the exact clip. Every sound on this page came from the prompt printed next to it, so start from the nearest and swap the material, the lock or how hard it closes.
How do I make a custom door sound effect?
Name the door, the material and every part you want to hear. A prompt like "a wooden interior door opened and closed, the latch clicking back and a firm thud" works, and adding a key, a chain or a creak gives you a new take.
What is the difference between a door opening, a creak and a slam?
An opening is the latch and a quick swing with little drama. A creak is a slow strain from a dry or rusty hinge that draws attention to the door itself, and a slam is the panel hitting the frame hard, which reads as anger, haste or wind.
Can I use these door sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my door sound not sit right in the edit?
Usually the door is the wrong size or material for the picture. A light cupboard click under a heavy front door feels thin, so match wood or metal and weight first, then line the latch up with the hand on the knob so the sync holds.