Flow

The flow of a mountain creek over rocks, a wide river pushing hard downstream and water spilling smoothly over a low weir. Describe the flow your scene needs and Morphic generates it clean.

  • A creek over rocks, a strong river or a tap into a sink, generated as written
  • Water made for your scene, the mill race where the weir roars under the bridge
  • Clean, isolated water flow to lay under a hike, a kitchen or a drain scene
Clear water tumbling over a mossy rock under warm overhead light against a black ground, spray caught in mid-air

Flow sounds for games, animation, and video edits

Creek over rocks

A mountain creek tumbling over rocks in a bright busy rush, the bed for a hike, a forest scene or a fishing trip.

Strong river current

A wide river pushing hard downstream in a deep rush, for a rafting scene, a flood or a crossing gone wrong.

Water over a weir

Water spilling smoothly over a low weir in a steady roar, for a mill, a town river or a calm wide shot.

Tap into a sink

A kitchen tap running a steady stream into a steel sink, for washing up, a daily routine or a pan being filled.

Drain gurgle

Water swirling down a drain with a throaty gurgle, for an emptying bath, a sink plug pulled or a creepy pipe.

Pipe outflow

Water gushing out of a concrete pipe into a channel, for a storm drain, an industrial yard or a culvert scene.

Generate a flow sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a flow sound effect

Make a raft hit the rapids on cue

A surge of strong river current on the frame the raft drops gives the shot its rush, in an adventure film, a survival game or an animation.

Prompt bearbeiten
Make a raft hit the rapids on cue

Fill a long forest walk with no music

A creek tumbling over rocks carries a long hiking shot where nobody speaks, keeping a travel vlog, an open-world game or a sleep podcast calm.

Prompt bearbeiten
Fill a long forest walk with no music

Place the viewer in an old mill town

Water spilling over a weir tells the audience where they are before the mill is shown, in period film, city-builder games and audio drama.

Prompt bearbeiten
Place the viewer in an old mill town

Hint at something in the pipes below

A drain gurgling from off screen suggests something moving under the house without showing it, useful in horror video, games and radio plays.

Prompt bearbeiten
Hint at something in the pipes below

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Häufig gestellte Fragen

What is a flow sound effect?
Flow sounds are moving water heard as a steady stream: a creek over rocks, a strong river current, water over a weir, a tap into a sink, a drain gurgling and a pipe pouring into a channel. Speed and volume decide whether it babbles, roars or gurgles.
Where can I get flow sounds for a video?
Asking for the flow you want is quicker than sifting a stock library, and you get the speed and surface your shot shows. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom flow sound effect?
Describe the water source, how fast it moves and what it runs over, then generate it. A prompt like "a wide deep river flowing hard and fast, a heavy powerful rush of water" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a stream, a river and a weir sound?
A stream is shallow and light, bright trickles over small stones. A river is wide and deep, a heavy rush with less detail, and a weir is water dropping over a ledge, a steady roar with a foaming splash at the base.
Can I use these flow sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my flow sound not sit right in the edit?
Flowing water that is too busy or too heavy for the picture breaks the scene. Match a shallow trickle with a bright creek and a wide channel with a deep rush, then lower the level as the camera moves away.