Machine gun

A short burst of rapid hard reports, sustained fire without a gap, brass shell casings bouncing and the dry click of an empty chamber. Describe the automatic fire your scene needs and Morphic generates it clean.

  • Describe the exact burst your scene needs, long or short, light or heavy
  • Yours alone, not a stock gunfire clip already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A row of spent brass shell casings scattered across a bare concrete floor, one still rolling, a thin curl of smoke above a dark gun barrel at the edge of the frame

Machine gun sounds for games, animation, and video edits

Short burst

About a dozen rapid hard cracks in a row, then silence, for a quick burst fired at a doorway or a target.

Sustained fire

Even hard cracks with no gaps for several seconds, for a firefight, a defended position or a suppressing volley.

Shell casings

Spent brass bouncing and rattling across a hard floor, many small metallic tinks that scatter and settle.

Heavy mounted fire

Slower thudding reports from a large caliber weapon, each a heavy boom, for a vehicle or fixed gun position.

Magazine and bolt

A magazine clicked in and the bolt racked, two hard metallic clacks, for reloading before the burst begins.

Empty click

Fire that stops and the empty weapon clicks twice, for running out of ammunition at the worst moment.

Generate a machine gun sound from a prompt

Wählen Sie einen Ausgangspunkt, passen Sie ihn beliebig an und erzeugen Sie ihn in Morphic.

Erzeugen

Ways to use a machine gun sound effect

Punch a burst of fire onto the cut

A short burst timed to the muzzle flash gives an action cut its impact, in a film clip, a game trailer or an animated sequence.

Prompt bearbeiten
Punch a burst of fire onto the cut

Keep a firefight loud without any music

Sustained fire running under a wide shot carries the tension on its own, in a war film, a shooter level or an audio drama.

Prompt bearbeiten
Keep a firefight loud without any music

Show the aftermath of a gunfight on the ground

Brass casings rattling to a stop tell the viewer shots were fired here, in a crime drama, a game scene or a short film.

Prompt bearbeiten
Show the aftermath of a gunfight on the ground

Imply a gun running dry off screen

An empty click heard from beyond the frame tells the audience the shooter has no more ammunition, in a thriller, an audio drama or a game.

Prompt bearbeiten
Imply a gun running dry off screen

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Häufig gestellte Fragen

What is a machine gun sound effect?
It is the sound of an automatic weapon firing a rapid run of hard reports, plus the sounds around it such as casings and bolt clicks. In video and games it carries action, danger and urgency.
Where can I get machine gun sounds for a video?
Describe the sound you want and generate it. That is quicker than searching a library, and the result is made for your scene. Every sound on this page came from the prompt printed beside it, so you can start from one and adjust.
How do I make a custom machine gun sound?
Name the source, say what it does and add one or two quality words, then generate it. A prompt like "Sustained automatic gunfire, rapid even hard cracks one after another without gaps, sharp and dry." gives Morphic enough to work with, and you can change the wording until it fits.
What is the difference between a burst, sustained fire and heavy fire?
A burst is a short run of reports that stops, and sustained fire runs without a gap for several seconds. Heavy fire uses a larger caliber, so each report is slower and heavier, which suits mounted guns and vehicles.
Can I use these machine gun sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Each burst is generated for you from a generic description, with no real weapon model named, so you can build a scene around it.
Why does my gunfire sound like fireworks or popcorn?
Reports that are too light or too far apart read as pops. Ask for hard cracks with a short tail, name the rate as rapid and even, and say the recording is dry and close.