Swipe

A clean digital swipe for a screen transition, a card zipping through a reader, a fingertip dragged across glass and a swipe-away pop. Describe the swipe and Morphic generates it clean.

  • Name the gesture, a screen transition, a card swipe, a fingertip on glass
  • A whoosh shaped for your app walkthrough and its screen changes
  • Comes back as clean, isolated audio you download and drop on the exact frame the gesture moves
A hand swiping a plain card through a slot reader under warm side light against a cool dark ground, a streak of light trailing the card

Swipe sounds for games, animation, and video edits

Screen swipe

A clean airy swish that rises and snaps off, the default sound for a slide, a page change or a card moving on screen.

Card swipe

A quick scraping zip of a card through a stripe reader and one bright beep, for checkouts, door access and hotel keys.

Finger on glass

A dry skin-on-glass squeak and swish, the physical side of a swipe for close-ups of a hand on a touchscreen.

Swipe to dismiss

A fast sideways swish ending in a light pop, for clearing an alert, rejecting a card or closing a panel in a UI.

Left-right swipes

Two quick swishes with a gap, one each way, for comparing options, browsing photos or a choice made in two moves.

Swipe to open

A smooth rising tone that slides up and lands on a bright click, for opening a device, a door panel or a hidden menu.

Generate a swipe sound from a prompt

Elige un punto de partida, edita lo que quieras y genéralo en Morphic.

Generar

Ways to use a swipe sound effect

Make a match or a choice land on screen

A swish and pop on the exact frame a card flies off gives a dating app ad, a game menu or an animated explainer a clear moment of decision.

Editar prompt
Make a match or a choice land on screen

Carry an app walkthrough with no music

A clean swipe on each screen change keeps a product demo moving along with nothing else under it, in a tutorial, a social video or a pitch.

Editar prompt
Carry an app walkthrough with no music

Set a busy checkout counter in one sound

A card zip and beep tells the audience they are at a till before the wide shot arrives, in a commercial, a game level or a podcast scene.

Editar prompt
Set a busy checkout counter in one sound

Suggest a phone being opened off screen

A swipe-to-open tone from out of frame says a character just picked up their device, without a shot of it, in film, animation and audio drama.

Editar prompt
Suggest a phone being opened off screen

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Preguntas frecuentes

What is a swipe sound effect?
It is the short sound of one sideways gesture, a digital swish for a screen transition, a card through a reader, or a finger dragged across glass. It gives an on-screen movement a physical feel and tells the viewer something changed.
Where can I get swipe sounds for a video?
Generate them from a prompt. Describing the swipe you need takes less time than digging through a stock library, and your scene gets the exact take it needs because it is generated for you. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom swipe sound effect?
Describe the gesture, its direction and how it ends, then generate it. A prompt like "a digital swipe-away sound, a fast sideways swish ending in a light crisp pop" gives Morphic enough to work with, and you can adjust the wording until it fits your app or your shot.
What is the difference between a swipe, a scroll and a whoosh sound?
A swipe is one quick gesture that moves an item or a screen, with a clear start and ending. A scroll is a run of small ticks or a continuous slide through a list. A whoosh is air moving past a camera or an object, used for transitions and fast motion.
Can I use these swipe sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my swipe sound not sit right in the edit?
Usually the swish starts after the motion on screen has begun, so it trails behind. Line the start of the sound up with the first frame the item moves, and pick a swipe as short as the animation, a quick snap for a fast flick, a longer swish for a slow slide.