Collision

Two steel masses meeting head-on, a pair of wire carts bouncing apart and two pool balls clacking across a table. Describe what collides and how hard, and Morphic generates the collision clean.

  • Metal head-on, crate into crate or a tackle on turf, at the weight you choose
  • Impacts shaped for your physics puzzle or the forklift that clips a shelf
  • One clean collision with no crowd or engine behind it, ready to snap to a frame
Two polished steel spheres meeting mid-air with sparks and metal flecks bursting from the point of contact against a pure black ground

Collision sounds for games, animation, and video edits

Heavy head-on

A deep crunching bang and a grinding scrape, for machines meeting, a robot fight, a train buffer or a heavy game hit.

Carts bouncing apart

A hollow wire clatter as two carts meet and roll back, for a store mishap, a parking lot gag or a comic chase.

Crates knocking

A dull hollow knock and a creak as two wooden crates jolt together, for warehouses, ship holds and puzzle games.

Billiard clack

Two bright clacks of hard balls, the small, precise collision for a pool game, a newton cradle or a physics explainer.

Sports tackle

A padded thud of bodies and gear, then boots on turf, for a big hit in a highlights reel, a sports game or a comedy fall.

Boulders colliding

Two big rocks meeting with a grinding crunch and scattering gravel, for landslides in motion, golems or asteroid fields.

Generate a collision sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a collision sound effect

Make a head-on bump land with weight

A crunching metal bang on the frame two machines meet gives the hit its mass, in robot fights, action trailers and animated battles.

Modifier le prompt
Make a head-on bump land with weight

Keep a sports montage hitting with no score

Tackles landing on each cut give a highlights reel its rhythm without music, in sports edits, training videos, games and podcast promos.

Modifier le prompt
Keep a sports montage hitting with no score

Set the mood of a late-night pool hall

Billiard balls clacking under the opening shot place the scene at a smoky table under a low lamp, in crime films, bar games and audio drama.

Modifier le prompt
Set the mood of a late-night pool hall

Hint at chaos in the next aisle over

Carts clattering together off screen tell the audience something just went wrong nearby, for supermarket comedies, sims and radio sketches.

Modifier le prompt
Hint at chaos in the next aisle over

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Questions fréquentes

What is a collision sound effect?
Collision sound effects are the sound of two moving things meeting: metal on metal, wood on wood, stone on stone or bodies in a tackle. The weight and material decide everything, from a bright clack to a deep crunching bang.
Where can I get collision sounds for a video?
With Morphic you describe the two objects and get the collision back. That is faster than testing generic hits until one fits, and the material matches what is on screen. Every sound on this page was made from the prompt printed beside it.
How do I make a custom collision sound effect?
List both materials, the weight and what follows the hit, then generate it. A prompt like "two heavy metal objects colliding head-on, a deep crunching bang and a ringing scrape" gives Morphic a clear event, and lighter words make it smaller.
What is the difference between a collision, an impact and a crash?
A collision is two moving things meeting, so you often hear both react. An impact is one thing hitting a still surface, a single hit. A crash adds breakage, glass, debris or a vehicle crumpling, and runs longer than either.
Can I use these collision sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my collision sound not sit right in the edit?
The material on the soundtrack may not match the objects in frame. Metal on wood, or a heavy bang on light props, reads as fake at once, so describe the real materials and line the hit up with the contact frame.