Drop

A pen clicking across hard tiles, a steel bolt ringing into an empty bucket and a wooden crate landing flat on concrete. Describe the drop your scene needs and Morphic generates it clean.

  • A pen falling, a bolt into a bucket or a crate landing, generated as you ask
  • Drops made for your scene, the exam hall where one pen hits the floor
  • Clean, isolated drops to place under a fumble, a delivery or a reveal
A glass marble caught mid-bounce under warm overhead light against a black ground, a puff of dust beneath it

Drop sounds for games, animation, and video edits

Pen on a hard floor

A pen falling onto a hard floor and bouncing with plasticky clicks, for an awkward silence, a tense meeting or an exam.

Bolt into a bucket

A steel bolt dropped into an empty metal bucket with a bright clang, for a workshop, a farm chore or a counting gag.

Crate on concrete

A heavy wooden crate dropped onto concrete with a solid thud, for a warehouse, a delivery or a cargo hold scene.

Keys on tile

A bunch of keys hitting a tiled floor in a jangling clatter, for a fumbled door, a nervous exit or a dropped clue.

Marble bounce

A glass marble dropped on wooden boards, bouncing faster and faster until it rolls away, for suspense or a game.

Backpack dropped

A full backpack dumped on the floor with a muffled thump and a jostle, for coming home, a classroom or a hostel.

Generate a drop sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a drop sound effect

Make a fumble land with one sharp clatter

Keys hitting the tiles on the frame they slip gives the moment its jolt, in a comedy short, a thriller or a point-and-click game.

Modifier le prompt
Make a fumble land with one sharp clatter

Fill an awkward pause with no music

A pen falling and rolling carries a silent beat where nobody speaks, keeping a sitcom scene, an animated short or a podcast skit uncomfortable.

Modifier le prompt
Fill an awkward pause with no music

Set the scene in a busy warehouse

Crates landing on concrete tell the audience where they are before the shelves are seen, in film, management games and audio drama.

Modifier le prompt
Set the scene in a busy warehouse

Hint at something rolling across the floor

A marble bouncing from off screen suggests someone is in the next room without showing them, useful in horror video, puzzle games and radio plays.

Modifier le prompt
Hint at something rolling across the floor

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Questions fréquentes

What is a drop sound effect?
A drop sound is an object falling and meeting a surface: a pen on tile, a bolt in a bucket, a crate on concrete, keys on a floor or a marble bouncing on boards. The weight sets the thud and the surface sets the ring, so both belong in the description.
Where can I get drop sounds for a video?
Prompting for the drop you need is quicker than browsing a stock library, and the object and surface match your shot. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom drop sound effect?
Describe the object, the surface and what happens after the impact, then generate it. A prompt like "a steel bolt dropped into an empty metal bucket, a bright ringing clang" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a drop, a thud and a clatter?
A drop is the whole fall and landing, including any bounce or roll. A thud is the deep, dull hit of something heavy, and a clatter is many hard pieces, keys or cutlery, hitting at once.
Can I use these drop sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my drop sound not sit right in the edit?
Most of the time the surface is wrong for the shot. A pen on carpet and a pen on tile sound nothing alike, so match the floor you see first, then line the first impact up with the frame the object lands.