Flame

A single flame whooshing up, a candle flickering close, a gas torch hissing and a burning torch swiped through the air. Describe the flame your scene needs and Morphic generates it clean.

  • One flame whooshing, a candle flicker, a gas torch jet or a snuff out, as asked
  • Shaped for your torch-lit tunnel as the flame swings past the lens
  • Clean audio you drop on the flame itself, with no wall of fire behind it
A single tall flame curling upward from a torch head in close-up, warm against a dark ground, a few embers drifting off its tip

Flame sounds for games, animation, and video edits

Flame whoosh

A single flame bursting upward with a fast roar, for a spell, a stunt, a reveal or a fire jet on a stage.

Gas torch flame

A tight hissing jet of blue flame, for a workshop, a kitchen torch on sugar, a lab burner or a sci-fi cutter.

Candle flicker

Crisp wick crackles and small flutters, for a candlelit close-up, a seance, a power cut or a quiet night of writing.

Flame swipe

A burning torch swung fast past the camera, for a chase through tunnels, a fire dancer or a warning swing at a beast.

Flame snuffed out

A flame smothered under a lid, a quick gasp and a hiss, for lights going out, a ritual ending or a hidden figure.

Rag torch flutter

Cloth flames flapping and crackling on a stick, for a cave, a castle wall, a crowd with torches or a night search.

Generate a flame sound from a prompt

Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.

Générer

Ways to use a flame sound effect

Make the flame leap on cue

A single whoosh on the frame the flame shoots up gives a spell, a stunt or a reveal its punch, in a fantasy film, an action game or an animated short.

Modifier le prompt
Make the flame leap on cue

Hold a candlelit close-up with no score

A candle flickering carries a long close shot by its light, keeping a period drama, a meditation video or a podcast scene still and intimate.

Modifier le prompt
Hold a candlelit close-up with no score

Put the viewer in a torch-lit tunnel

A fluttering torch over the opening frames tells the audience they are underground or out of time, in adventure video, dungeon games and audio drama.

Modifier le prompt
Put the viewer in a torch-lit tunnel

Signal someone put the light out

A flame smothered off screen tells the audience the room just went dark, so a horror short, a stealth game or a radio play never has to show it.

Modifier le prompt
Signal someone put the light out

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Questions fréquentes

What is a flame sound effect?
A flame sound effect is one fire source on its own: a candle flickering, a torch fluttering, a gas jet hissing or a single burst of flame whooshing up. It is smaller and more focused than a big fire, which lets the flutter of one flame come through clearly.
Where can I get flame sounds for a video?
Make one with a prompt. Describing the flame takes less time than digging through a stock library, and you get the exact flicker or whoosh your shot needs. Every sound on this page was made from the prompt printed beside it, so you can start from one and adjust it.
How do I make a custom flame sound effect?
Pin down the fuel, the size of the flame and how it moves, then generate it. A prompt like "a handheld gas torch burning with a steady hissing blue flame" gives Morphic enough to work with, and you can adjust the wording until it fits the shot.
What is the difference between a flame, a fire and a burning sound?
A flame is one source: a candle, a torch or a single burst. A fire is many flames together, a campfire or a blaze with a full bed of crackle, and burning is something being consumed, so pick flame when one light source is the subject of the shot.
Can I use these flame sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, you also avoid the clip turning up in someone else's video.
Why does my flame sound not sit right in the edit?
The flame sound is likely too big for what is on screen. A candle should only flutter and a torch should only hiss, so match the size of the sound to the size of the flame and keep the level low unless the camera is right beside it.