Punctuate a cut out to the water
One held blast on the first frame of an exterior tells the audience instantly where they now are. It reads the same in a game level or a graphic novel motion piece.
Modifier le promptThe signal that warns a coast nobody can see. Say how low the note sits, how long it is held, and how much water it has crossed before it reaches you.


A held low note that drops to a grunt at the end. It is the sound most people picture when they hear the words, and the drop is the part that makes it unmistakable.

Flat, electric, and utterly even from start to finish. Reach for it when the scene is modern, because the mechanical grunt of a diaphone dates a location by about a century.

The same note with the top taken off it and a faint return behind. Distance is built into the colour here rather than the level, so it still sits properly against a picture.

The pattern a station actually keeps: sound, silence, sound. The gap is what tells an audience this is machinery on a timer rather than a person leaning on a horn.

A bronze bell struck by its own rocking, so the strikes never fall evenly. That unevenness reads as swell, which is why one buoy can imply an entire sea state.

A breathy wavering moan pushed by rising and falling swell. The strangest of the six, and the one that turns a coastal scene uneasy without any music doing the work.
Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.
One held blast on the first frame of an exterior tells the audience instantly where they now are. It reads the same in a game level or a graphic novel motion piece.
Modifier le promptA whistle buoy moans for ten unbroken seconds and asks nothing of the picture. It carries a wordless stretch in an audio drama as easily as a held wide shot.
Modifier le promptA dulled note with a faint return behind it does what a fog machine cannot afford to: it tells the audience the air is thick and the shore is somewhere out there.
Modifier le promptUneven bell strikes place moving water and a working port outside the shot. In animation and games it saves modelling a whole waterfront you would only glimpse.
Modifier le promptSubway sound effects
Subway sound effects for platforms, doors and rails: arriving trains, closing chimes, brake squeal and turnstile clunks for any city scene you cut.
Tire screech sound effects
Tire screech sound effects, hard braking stops, peel-outs, cornering skids, chirps and burnouts for chase scenes, car ads and driving games.
Traffic sound effects
Traffic sound effects: single car pass-bys, horns, air brakes, a motorcycle and a steady city stream. Street atmosphere for film, games and podcasts.
Train horn sound effect
Generate train horn sound effects with Morphic. Set the distance, speed and pass by movement your shot needs for a believable take.
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