Mark the instant a beam fires
A hard front edge with a fast falling tail sits exactly where you place it. That precision matters as much in a game hit reaction as in a finished sequence.
Modifier le promptA beam has no real sound, so every one is invented. Describe the edge, the pitch direction and the tail, and Morphic builds the one your world needs.


One short shot of energy with a hard front edge and a fast fall. This is the version most projects reach for, because the falling pitch is what an audience reads as a beam leaving something.

A tone winding up before it lets go. The build gives an audience a second of warning, which turns a single event into a small piece of suspense.

A held sizzle with a fine crackling edge on top. Use it when the beam is doing work over time rather than firing, such as slicing, welding or burning through something.

Several shots at uneven spacing. The irregular gaps are what make it read as somebody firing rather than a pattern running on a timer.

A thin whine sliding downward with a flutter through it. It reads as a beam searching rather than striking, which is the sound most sci-fi scenes are actually short of.

The tone thinning and dropping until only a hum is left. Endings are what most invented technology lacks, and this one closes a scene without a cut.
Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.
A hard front edge with a fast falling tail sits exactly where you place it. That precision matters as much in a game hit reaction as in a finished sequence.
Modifier le promptA held cutting beam carries ten seconds of a scene with nothing else running. An animated short or a menu screen gets as much from it as a film does.
Modifier le promptA slow charge and a buzzing edge reads as older and heavier equipment, while a clean instant pulse reads as new. The same beam changes decade with one detail.
Modifier le promptA sweep sliding downward with a flutter suggests something scanning past the edge of frame. Nothing has to be modelled, built or shown for it to register.
Modifier le promptHologram sound effects
Hologram sound effects for projections that flicker on, shimmer, glitch and vanish, crisp sci-fi audio ready for film, game and motion design work.
Laser gun sound effects
Laser gun sound effects from a single pew to a heavy cannon, rapid fire, charge-up, ricochet and a wide beam blast for sci-fi edits, games and animation.
Machine whir sound effects
Machine whir sound effects for robots, motors and factory floors, spin-ups, servos and gear noise generated to match the device on your screen.
Magic sound effects
Magic sound effects for spells, potions and transformations, shimmers, chimes and dark drones generated to match the world you are building.
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