Make a still frame land with one drop
One plink dropped on the cut turns a held shot into a moment the audience feels. Equally at home in a thriller, a puzzle game, or a hand-drawn short.
Modifier le promptThe close sounds of water an edit needs: a single drip, a glass filling, a hand plunged in, a tap running. Describe the one your shot is missing and Morphic generates it in seconds.


One drop into a shallow basin, a clean plink with a brief ring behind it. Enough to make a room feel damp and empty in a single second.

Drops falling one after another at a slow pace, each with its own plink and decay. Repetition is the point, this is a leak nobody has fixed.

A gurgling splash that climbs in pitch as the level rises. That rising note is what tells the ear the glass is nearly full.

A hand plunged into a basin, one heavy splash with scattering droplets and a slosh behind it. A real disturbance of the surface, not a polite one.

An open tap hitting a metal sink in an even hissing splatter that holds steady. The continuous option, for a sink actually left running.

Feet crossing shallow water, each step a soft squelching slap. Movement rather than a single event, for a character wading through a flooded room.
Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.
One plink dropped on the cut turns a held shot into a moment the audience feels. Equally at home in a thriller, a puzzle game, or a hand-drawn short.
Modifier le promptSlow repeated drips give dialogue something to sit against where music would announce itself. It works under voiceover, animation, and audio drama.
Modifier le promptAn open tap places the room before any establishing shot does, grounding a film scene, a game interior, or an animated kitchen in seconds.
Modifier le promptA heavy splash just out of frame puts a body in the water while the camera stays on whoever is watching, saving a shot you would rather not stage.
Modifier le promptArmour foley sound effects
Armour foley sound effects for knights, guards and warriors: plate steps, chainmail rattle, blades leaving scabbards and gauntlets closing tight.
Bag and backpack foley sound effects
Bag and backpack foley sound effects: zippers, buckles, velcro flaps, straps over a shoulder and hands rummaging for something at the bottom.
Body foley sound effects
Body foley sound effects: claps, shoulder pats, punches, slaps, high fives and knuckle cracks, generated to match the contact and force in your scene.
Cloth movement foley sound effects
Cloth movement foley sound effects, shirt rustle, fabric swish, denim rub and coat pull-ons, for scenes where bodies need to feel physically present.
Commencez gratuitement dès aujourd'hui, avec la possibilité de mettre à niveau ou d'annuler à tout moment.
Basic
1100 mensuel crédits
1 utilisateur uniquement
Tous les modèles
Workflows
Standard
3625 mensuel crédits
1 utilisateur uniquement
Tous les modèles
Workflows
Pro
6350 partagé mensuel crédits
1 utilisateur
Tous les modèles
Workflows
Max
24650 partagé mensuel crédits
1 utilisateur
Tous les modèles
Workflows
Enterprise
Pour des limites plus élevées
Personnalisé
conditions de tarification et de facturation

Free
Pour expérimenter
$0
gratuit pour toujours