Mark a mistake the instant it happens
A two-tone blip has a hard front edge, so it arrives on the same frame as the failed tap. That timing is what makes a quiz show, a game or a tutorial feel responsive.
Modifier le promptThe cue that says no. Pick how hard the refusal lands, from a soft decline to a harsh rasp, and get it short enough to sit inside a single tap.


Two tones, the second lower and slightly sour. This is the version most projects want, because the downward step is understood as a refusal even by someone who has never seen the interface before.

Two flat beeps at the same pitch, deliberately toneless. Reach for it when the refusal is procedural rather than personal, like a card that will not read or a door that will not open.

A muted knock with no ring in it. It reads as weight rather than error, which suits a game action that fails physically instead of a form that fails validation.

A single tone sliding from mid to low and thinning as it goes. The slide takes longer to finish than a blip, so it fits a failure the audience watches happen.

Short, abrasive and unpleasant on purpose. Use it where the mistake has a cost, and use it rarely, because a cue this rough stops being information once it repeats.

Two rounded notes falling gently, with nothing sharp in them. The polite end of the range, for a product that has to say no dozens of times a session without wearing anyone down.
Choisissez un point de départ, modifiez ce que vous voulez, puis générez dans Morphic.
A two-tone blip has a hard front edge, so it arrives on the same frame as the failed tap. That timing is what makes a quiz show, a game or a tutorial feel responsive.
Modifier le promptA downward slide keeps moving for two seconds, so it fills the gap before the next try without a music cue having to start and stop around it.
Modifier le promptA rounded chime reads as patient and a rasp reads as punishing, from the same failed action. Picking between them sets the temperament of an app, a game or an animated character.
Modifier le promptA flat double beep from off screen builds a machine, a lock or a checkpoint that the viewer never sees, which is cheaper than showing any of them.
Modifier le promptRadio sound effects
Generate radio sound effects with Morphic. Tuning sweeps, dial clicks, squelch and tone beeps, built to the set and the era your scene needs.
Radio static sound effects
Radio static sound effects, untuned hiss, AM crackle, dropouts and tuning sweeps for period scenes, ghost stories and anything with a failing signal.
Robot sound effects
Generate robot sound effects with Morphic. Set the movement, the weight, and the brightness you need for machines that sound built rather than sampled.
Scanner beep sound effects
Build scanner beep sound effects for checkouts, labs and sci-fi screens, clean confirms, sharp error tones and rapid scans, tuned to your interface.
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