Make an injury land on the exact frame
A dry snap on the frame of the break sells damage the picture never has to show. Games and animation depend on it, since neither can film the moment for real.
プロンプトを編集The practical layer a horror feature runs on: bone, blood, bodies, and stairs. Generate each element to spec rather than hunting a library for the one that nearly fits.


A single splintering crack with a brittle scatter behind it. The card most horror cuts want first, because the scatter after the break is the part an audience actually flinches at.

Four seconds of thick ripping that gives way in stages rather than all at once. Staged tearing reads as resistance, and resistance is what makes it sound like a body rather than cloth.

A slow double thud that gradually gains pace across twelve seconds. The acceleration does the tension by itself, so a scene can build with nothing else added to the track.

Four fingernails dragged down dry timber, catching as they go. It is thin and bright, so it cuts through a dense track at low level where the heavier cards would need space cleared.

A full adult weight dropping onto boards, with the floor answering afterwards. That secondary rattle is what separates a body from a sack, and it is worth asking for explicitly.

Six dulled footfalls with a faint echo, each closer than the last. Distance is written as tone here rather than volume, which is why it still works after a mixer levels the track.
出発点を選び、好きなように編集して、Morphicで生成しましょう。
A dry snap on the frame of the break sells damage the picture never has to show. Games and animation depend on it, since neither can film the moment for real.
プロンプトを編集Twelve seconds of quickening heartbeat carry a held frame with no score at all. It does the same job in an audio series or a slow game corridor as it does on film.
プロンプトを編集Nails catching on unfinished timber say bare wood, no plaster, nobody maintaining it. One texture sets the condition of a whole location before the camera has moved.
プロンプトを編集Six dulled footfalls arriving closer put an intruder in the scene while the camera stays on a face. It is the oldest trick in the genre and still the cheapest to build.
プロンプトを編集Jumpscare sound effect
Morphic creates jumpscare sound effects from a text prompt. Shape the dread and the timing so the scare lands exactly where you cut.
Monster sound effects
Generate monster sound effects with Morphic. Set the size, the throat texture, and the build of a creature that no animal recording can supply.
Nightmare sound effects
Nightmare sound effects built for bad-dream sequences: dread drones, metallic stingers, warped whispers, a broken music box and a reverse suck-in.
Paranormal sound effects
Paranormal sound effects for haunted house scenes and ghost stories, wall knocks, objects moving alone, radio static, whispers and a cold room hum.
今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。
Basic
900 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Standard
3200 月 クレジット
1 ユーザーのみ
すべてのモデル
ワークフロー
Pro
6200 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Pro Max
24000 共有 月 クレジット
1 ユーザー
すべてのモデル
ワークフロー
Enterprise
より高い制限のために
カスタム
料金と請求条件

Free
気軽に試したい方に
$0
ずっと無料