Movement

An arm cutting the air, a jacket rustling on a walk, a cloak snapping round and a shoe scuffing across gravel. Describe the movement in your scene and Morphic generates it clean.

  • Describe the exact movement your scene needs, a swing, a turn or a slide
  • Yours alone, not a stock whoosh already in a hundred other videos
  • Download clean audio and drop it straight into your edit
A dancer caught mid-turn in a dark studio, a long scarf streaming behind her in a spiral of motion blur

Movement sounds for games, animation, and video edits

Arm whoosh

One sharp airy swish of an arm cutting the air, for a swing, a dodge or a quick gesture in a fight, a game or a short film.

Jacket rustle

Soft nylon sleeves brushing a torso as someone walks, the quiet movement texture under a dialogue shot or a stealth level.

Cloak whip

A heavy cloth swung round in a turn that ends in a snap, for a dramatic spin, a vanishing act or a fantasy character reveal.

Shoe scuff slide

A boot dragging and skidding on loose stones before it stops, for a sudden halt, a slip or a chase that changes direction.

Hand sweep

A palm brushing across cotton, a gentle dry pass for a hand smoothing a surface, wiping a table or reaching out in a quiet beat.

Crouch and rise

Leather boots creaking as someone drops low and stands again, for a sneak, a stretch or a character picking something up.

Generate a movement sound from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a movement sound effect

Mark a sudden dodge with a clean swish

A single arm whoosh on the cut makes a dodge or a swing read instantly, in a fight scene, a platformer or an animated gag.

プロンプトを編集
Mark a sudden dodge with a clean swish

Give a quiet walking shot some texture

A steady jacket rustle fills the gap when nobody speaks and no music plays, in a vlog, a short film or a walking sim.

プロンプトを編集
Give a quiet walking shot some texture

Show a character skidding to a stop

A scuff and slide tells the audience the pace changed and where the ground is loose, in a chase, a game level or an animatic.

プロンプトを編集
Show a character skidding to a stop

Hint at someone creeping out of frame

The creak of a crouch and a rise suggests a person you never see, in a thriller, a horror game or an audio drama.

プロンプトを編集
Hint at someone creeping out of frame

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$19/ 月
請求額は $0 年

2400 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/ 月
請求額は $0 年

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/ 月
請求額は $0 年

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/ 月
請求額は $0 年

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

What is a movement sound effect?
It is the sound a body or an object makes as it passes through space: the whoosh of an arm, the rustle of clothing, the drag of a foot. These sounds sit under a shot and tell the ear that something is actually moving.
Where can I get movement sounds for a video?
Describe the motion and the material you want, then generate it. This beats browsing a library of whooshes, because each sound here was made from the prompt printed beside it and you can adjust the wording for your own shot.
How do I make a custom movement sound?
Name the mover and the motion, such as a heavy cloak whipped round in a turn, and add the fabric or surface. Changing one word, like nylon for leather, changes the texture of the rustle.
What is the difference between a whoosh and a rustle?
A whoosh is air displaced by fast motion, so it rises and falls in a second or two. A rustle is two surfaces rubbing, so it is textured and steady. Whooshes punctuate action while rustles sit quietly under a walking shot.
Can I use these movement sounds commercially?
Yes, audio generated on paid plans can be used commercially. See our terms for full licensing details. Because each sound is generated for you, it will not turn up in an unrelated project.
Why does my movement sound feel detached from the picture?
Usually the peak of the whoosh is a few frames off the fastest point of the motion. Slide the sound so its loudest moment meets the frame where the arm or cloak moves quickest, and lower the level of constant rustles under dialogue.