Pumpkin sound effects

Carving Foley: the first cut through thick rind, the wet scoop, the lid lifting free, a hollow knock, and one dropped from a height.

  • Ask for thick and wet, because the rind is what makes this sound like nothing else in a kitchen
  • Foley cut for your shot rather than a stock carving clip used elsewhere
  • Download clean audio and drop it straight into your edit
Pumpkin sound effects

Carving Foley for film, games, and video

First cut

A serrated blade grinding through thick wet rind. Slow and dense, which is what makes it read as resistance.

Wet scoop

Stringy pulp dragged out of a hollow cavity. The sound everyone remembers, and the reason children love this.

Lid lifting

A cut circle pulled free with a soft tearing release. The moment the object becomes hollow.

Hollow knock

Two raps with a short hollow ring. Two seconds that tell the audience the inside is already empty.

Seeds in a bowl

Wet seeds dropped in handfuls. Small and specific, and it places a kitchen table around the scene.

Dropped and burst

A heavy wet mass hitting a hard surface and splitting open. The comic ending to any carving scene.

Generate carving Foley from a prompt

出発点を選び、好きなように編集して、Morphicで生成しましょう。

生成

Ways to use a pumpkin sound effect

Punctuate the first cut

A dense grinding cut on the frame the blade goes in does more for the scene than any wide shot of the table.

プロンプトを編集
Punctuate the first cut

Fill a carving scene without music

Scooping and seeds dropping keep a quiet kitchen sequence moving, so a domestic scene holds without a track.

プロンプトを編集
Fill a carving scene without music

Set the season in one sound

A wet scoop places a scene in late October more precisely than a decoration in the background does.

プロンプトを編集
Set the season in one sound

Show an accident off camera

A heavy wet split on a hard surface tells the audience what happened without the shot ever leaving the faces.

プロンプトを編集
Show an accident off camera

シンプルな料金体系

今すぐ無料で始めて、いつでもアップグレードまたはキャンセルできます。

Basic

$9/
請求額は $0

1100 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Standard

$24/
請求額は $0

3625 月 クレジット

1 ユーザーのみ

すべてのモデル

ワークフロー

Pro

$45/
請求額は $0

6350 共有 月 クレジット

1 ユーザー

+ 最大 4 名まで追加費用

すべてのモデル

ワークフロー

Max

$170/
請求額は $0

24650 共有 月 クレジット

1 ユーザー

+ 最大 9 名まで追加費用

すべてのモデル

ワークフロー

Enterprise

より高い制限のために

カスタム

料金と請求条件

大容量クレジット
カスタムシート制限
すべてのモデル
ワークフロー
Pricing Gradient

Free

気軽に試したい方に

$0

ずっと無料

最大20クレジット
1ユーザーのみ
一部のモデル
ワークフロー

よくある質問

How is this different from the Halloween page?
That page is atmosphere, and so is spooky-sound-effects. This is an object being worked on, so every card is Foley: a cut, a scoop, a lid, a knock. None of them would fit on either neighbour.
Why does my cut sound like chopping a carrot?
The rind is missing. Ask for a serrated blade sawing slowly through thick wet rind with a dense grinding quality, since it is the resistance and the thickness that identify the object.
What is the most recognisable sound here?
The scoop. Wet stringy pulp dragged out of a hollow cavity is unlike anything else in a kitchen, and two seconds of it places a whole scene.
How do I show that it is already hollow?
Knock on it. Two dull raps with a short hollow ring tell the audience the inside is empty, which saves a shot looking into it.
Why does my Foley come back almost silent?
Wet dense material is a low-energy class that one model collapses toward silence whatever the prompt says. Every card here is generated on Seed Audio for that reason.
Can I use these in a commercial project?
Yes. Audio generated on a paid Morphic plan is cleared for commercial use, including advertising, film, and games.